mtthgn
mtthgn.bsky.social
mtthgn
@mtthgn.bsky.social
Maker of half-finished things. Software engineer by trade.
It's been a while since I got to work on my game, but today I got to knock out a rough implementation of vertical scrolling! Here you can see platform snapping to an offset and different focus points for when you're in the air versus on the ground.

#ScreenshotSaturday #indiedev #gamedev
November 8, 2025 at 4:43 PM
It's #ScreenShotSaturday, and I no longer use pngs for sprites!
I now get all pixel information directly from aseprite files, saving me export time and less manual definitions all around :)

#indiegamedev #gamedev #aseprite #pixelart #indiedev #retrodev #gbadev
September 21, 2025 at 1:34 AM
This #ScreenShotSaturday includes more than just my game running! This week, the moving platforms now move along a fixed path! I thought it'd be fun to see a bit more of the dev process, so here you can see the platform being placed via Tiled, my map editor of choice.

#gamedev #indiedev #retrodev
August 23, 2025 at 7:55 PM
Today's the first #ScreenshotSaturday that I'm on time for! This week I implemented moving platforms. Thanks to @maddymakesgames.com for her amazing "Celeste & TowerFall Physics" article! The logic in my GBA game is inspired by the Solids and Actors approach.

maddymakesgames.com/articles/cel...
August 16, 2025 at 4:47 PM
Today I FINALLY got level switching on the GBA game implemented! Now I can conceivably make a series of levels that begin to feel like a game, rather than a sandbox.

#ScreenshotSaturday #retrodev #gamedev #gba #gbadev #devlog
July 13, 2025 at 10:57 PM
Once again I continue my tradition of being late to #ScreenshotSaturday. This weekend I got multiple backgrounds working in my GBA game. I got some extra inspiration by buying some of @nauris.bsky.social's pixel art assets in their summer sale! Much better than my dev art! #GameDev
July 8, 2025 at 8:45 PM
Playing around with the GBA's affine transformations on sprites #gamedev #retrodev #screenshotsaturday
May 4, 2025 at 4:08 PM
It's no longer #screenshotsaturday, but better late than never, right?

I Spent the weekend learning Natu's new "Scenes" and "Systems" concepts. Here you can see a new version of one of Natu's examples leveraging the functionality. Two scenes instead of the original one!

#gamedev #indiedev #gbadev
April 7, 2025 at 6:16 PM
I've been (very) slowly working on a GBA platformer.

Today, I implemented animation states, starting with just an idle state and a walking state. A small change, but it's really cool how much more "alive" it makes it feel. Animation as "the illusion of life” indeed!

#screenshotsaturday #indiedev
February 22, 2025 at 5:13 PM