#ScreenshotSaturday #indiedev #gamedev
#ScreenshotSaturday #indiedev #gamedev
I now get all pixel information directly from aseprite files, saving me export time and less manual definitions all around :)
#indiegamedev #gamedev #aseprite #pixelart #indiedev #retrodev #gbadev
I now get all pixel information directly from aseprite files, saving me export time and less manual definitions all around :)
#indiegamedev #gamedev #aseprite #pixelart #indiedev #retrodev #gbadev
#gamedev #indiedev #retrodev
#gamedev #indiedev #retrodev
maddymakesgames.com/articles/cel...
maddymakesgames.com/articles/cel...
I Spent the weekend learning Natu's new "Scenes" and "Systems" concepts. Here you can see a new version of one of Natu's examples leveraging the functionality. Two scenes instead of the original one!
#gamedev #indiedev #gbadev
I Spent the weekend learning Natu's new "Scenes" and "Systems" concepts. Here you can see a new version of one of Natu's examples leveraging the functionality. Two scenes instead of the original one!
#gamedev #indiedev #gbadev
Today, I implemented animation states, starting with just an idle state and a walking state. A small change, but it's really cool how much more "alive" it makes it feel. Animation as "the illusion of life” indeed!
#screenshotsaturday #indiedev
Today, I implemented animation states, starting with just an idle state and a walking state. A small change, but it's really cool how much more "alive" it makes it feel. Animation as "the illusion of life” indeed!
#screenshotsaturday #indiedev