Muggs
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muggshotter.bsky.social
Muggs
@muggshotter.bsky.social
A master procrastinator working for his fun. Thoughts (and jokes) about games I play, their exploration and my creative process in general.
Video editor. JLPT N5 rookie. Average fighting game and Miku trance enjoyer.
https://muggshotter.carrd.co/
I remember trying the DS ver. years ago & it didn't click back then. If I've learned anything, it's the games I initially bounce off of that end up leaving a stronger impression in the future. I'm glad I took the time to try again with SNES ver.👍

Tetsuya Nomura worked on Chrono Trigger
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November 27, 2025 at 10:47 PM
I recently finished Chrono Trigger. Definitely feels like one of those "required reading" games for people interested in RPGs & mechanical lineage in Final Fantasy games that came after it.
November 27, 2025 at 10:47 PM
Thinking again about this illustration near Atelier Judie's end. Great capstone to hours of wandering & lighthearted synthesis. Contrasts everything in the game from Judie's expression to the dampened lighting. She wants to get this last creation right more than anything else. Insanely memorable.
November 27, 2025 at 9:49 PM
The new Resleriana Red Alchemist patch also cranks things up a notch; Legendary difficulty (beyond Very Hard & Charismatic), nerfs critical damage max cap & changes how Item Mix damage is calculated. I guess they didn't want ice cream crit stacks & Sun Ring + Moon Ring item mix to run amok anymore.
November 24, 2025 at 9:27 PM
New Atelier Red Alchemist paid dlc dropped and let me tell you, for that price Resna & Valeria better kiss and have a great boss battle to close out their story chapters.
November 24, 2025 at 9:12 PM
November 24, 2025 at 7:15 PM
Tales of Zestiria has very important points of interest, such as Crabs on the Bridge.
November 24, 2025 at 6:30 PM
Tekken's legacy skill has its pros & cons, but I think the way it's reflected in Kazuya's movelist is nice characterization for him. Doesn't ignore the changing landscape, but keeps a firm grip on what he does well, sometimes to a fault. A boomer painfully informed by his vicious family cycle.
November 23, 2025 at 10:00 PM
I got hit by a back turned flip combo and you know what, that's pretty funny. I had no idea he could do that in this game
November 23, 2025 at 6:04 AM
"Hey guys when you say something is for the girls and the gays, can you include me in that as well? The girls the gays and Bokoblin if it's not too much trouble, thanks guys"
November 22, 2025 at 9:12 PM
One inch for a punch, one hundred years for a trade conversion
November 14, 2025 at 3:56 AM
Today I learned that T8's quick ki charge counter hits can still be done in training mode. Hold touchpad / view button to apply a counter hit state to the training dummy without setting it in the menu every time. 👍
November 10, 2025 at 12:44 PM
The game may promote active play from both sides, but it's still fun to play more patiently as well.
November 9, 2025 at 10:39 PM
Atelier Xiao: The Alchemist and the Devil Gene
November 9, 2025 at 10:12 PM
ah whatever. Dissidia happening in front of waffle house
November 5, 2025 at 7:23 PM
November 5, 2025 at 10:17 AM
Tales remasters can't seem to escape audio balancing issues, though that's usually for newly recorded lines...

I heard that the stick sensitivity is also a problem. I would guess that applies to both left stick movement and shortcut artes?
November 5, 2025 at 12:01 AM
November 4, 2025 at 11:57 PM
boop
November 4, 2025 at 10:05 PM
Pondering about the Darkness Disrupter, while Rose and the girls are behind me, unbothered
November 4, 2025 at 9:59 PM
Running past a cyclopz and friend asks if I don't want a new sword drop from them. The pause that ensued got me real good 😂
November 4, 2025 at 9:56 PM
Wait, the video didn't go through nooooooooooo

well anyway
November 4, 2025 at 9:44 PM
When the camera works, it works. But the game's insistence on incorporating nearby world geometry and props really has it out for the camera. It's ambitious to use overworld as the canvas for restricted battle areas, but I understand why this wouldn't be iterated on in the future.
November 4, 2025 at 9:36 PM
I said this game has a stronger 2-player focus, but that's mostly because of armatization; It's uniform for both players, and doesn't lock players out of metered mechanics even if they don't use it. It iterates on Xillias' link system, which tied party members to a player to fill an overlimit gauge.
November 4, 2025 at 9:36 PM
The one thing that arguably makes most players' experience worse in combat is the camera though. It only follows player 1's target and is only concerned with keeping that in frame. Battle areas also aren't separated from overworld / dungeons, which causes blinding, claustrophobic views like this:
November 4, 2025 at 9:36 PM