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n64brew.bsky.social
N64brew
@n64brew.bsky.social
A welcoming community dedicated to development and homebrew for the Nintendo 64. Join us and other N64 enthusiasts at:
https://discord.gg/WqFgNWf
@vapnet.zip and @nomnom.bsky.social worked together on an in-house jam project, and released a video showcasing how the boss was made.
You can download the ROM from here:
furl.itch.io/kraken64
September 24, 2025 at 12:03 PM
N64brew user @kbmadam.bsky.social has published a library to allow developers to take advantage of the RAM permanence when the console is turned off (a feature that Rare famously tried to implement in Banjo-Kazooie, known as Stop and Swop).
github.com/AdamRVierra/...
September 21, 2025 at 11:25 AM
N64brew user @boxingbruin.bsky.social continues to showcase more work that they've done for their Pickle64 project, their action-RPG platformer hybrid with dark souls-like boss fights.
September 14, 2025 at 11:36 AM
New N64brew user Wacomalt got their VRChat character converted over to the N64. This is their first time seeing their own code working on the system!
July 26, 2025 at 11:01 AM
@boxingbruin.bsky.social is working on a homebrew title named Pickle64, which they intend on being an RPG platformer with boss fights similar to Dark Souls, and an atmosphere inspired by Majora's Mask. They showcased their new cutscene system with this little video on the N64brew server:
May 15, 2025 at 12:55 AM
Spooky Илюха has put their HDR code to good use to bring us the Dreamcast game Driving Strikers for the N64! The release includes 8 different languages, stereo CD quality music and voices in 16MB, 480i at 30FPS without the Expansion Pak, and Rumble support.
github.com/SpookyIluha/...
May 13, 2025 at 2:17 AM
N64brew user Buu342 has shared a small sneak peak into what they're working on.
April 27, 2025 at 5:02 PM
Spooky Илюха has been playing around with the concept of HDR on the N64 by leveraging the RDP (meaning no custom microcode required!). Since the color combiner's multiplier uses 9-bit color depth, it clamps the overbrightened pixels to 255 instead of overflowing.
April 21, 2025 at 2:05 PM
This port was made with a custom Visual Novel engine written by Spooky, which is also available in the repository. It features translation support, filesystem modding support, a scripting engine, and an extensive API to handle graphics, music, and more!
April 16, 2025 at 3:11 PM
Spooky Илюха has also made an unofficial fan port of the "first run" of Doki Doki Literature Club, featuring 480i graphics and full CD stereo quality soundtrack. It is moddable via a custom filesystem, which will also allow you to make custom translations.
github.com/SpookyIluha/...
April 16, 2025 at 3:07 PM
Spooky Илюха has ported Open Hexagon to the N64, which includes Rumble support, and support for the N64 mouse! Holding Z on startup will allow you to lower the graphics to ensure a 60FPS experience. You can also inject custom levels using the Haxa-Editor tool.
github.com/SpookyIluha/...
April 16, 2025 at 3:03 PM
Far Apart's Pre Alpha, by @ariahiro64.bsky.social and their team, has been officially shared in N64brew's Discord. These early previews are designed to get feedback on various aspects including but not limited to game play and are not guaranteed to be final (or bug free).
March 28, 2025 at 3:24 PM
Spooky Илюха has ported an entry from last year's Dreamcast game jam to the N64. This entry used OpenGL and custom tools, which helped its transition to Libdragon.
github.com/SpookyIluha/...
February 13, 2025 at 4:09 PM
This second video showcases more of the technique, demonstrating the deferred frames that the CPU sees to help with the texture pass.
February 13, 2025 at 4:05 PM
HailToDodongo has managed to get large textures (256x256 RGBA16) working on the N64 using a deferred shading approach. This is done by having the CPU be the one to actually perform the texturing, rather than the RDP, bypassing the 4kb TMEM limitation.
February 13, 2025 at 4:02 PM
The winners of the N64brew game jam have been announced! The winner of the jam decided to donate the $1754 pot to the Alzheimer's Association, a non-profit dedicated to researching and providing support for people affected by this horrible disease. Thank you to everyone who participated or donated!
January 20, 2025 at 12:13 AM
The N64brew Game Jam 2024 is over, and the ROM is now available for download! Voting is also now open to the public. Cast your votes so that the winners can decide where the $1747.07 charity pot goes to!
github.com/n64brew/N64b...
December 31, 2024 at 3:30 AM
User @ariahiro64.bsky.social is working on dual console game called "Far Apart", targeting the Nintendo 64 and GameBoy. The game is being written with Libdragon, and plans to release via the shareware model!
#homebrew
December 24, 2024 at 3:03 AM