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n64brew.bsky.social
N64brew
@n64brew.bsky.social
A welcoming community dedicated to development and homebrew for the Nintendo 64. Join us and other N64 enthusiasts at:
https://discord.gg/WqFgNWf
@vapnet.zip and @nomnom.bsky.social worked together on an in-house jam project, and released a video showcasing how the boss was made.
You can download the ROM from here:
furl.itch.io/kraken64
September 24, 2025 at 12:03 PM
N64brew user @kbmadam.bsky.social has published a library to allow developers to take advantage of the RAM permanence when the console is turned off (a feature that Rare famously tried to implement in Banjo-Kazooie, known as Stop and Swop).
github.com/AdamRVierra/...
September 21, 2025 at 11:25 AM
N64brew user @boxingbruin.bsky.social continues to showcase more work that they've done for their Pickle64 project, their action-RPG platformer hybrid with dark souls-like boss fights.
September 14, 2025 at 11:36 AM
New N64brew user Wacomalt got their VRChat character converted over to the N64. This is their first time seeing their own code working on the system!
July 26, 2025 at 11:01 AM
@boxingbruin.bsky.social is working on a homebrew title named Pickle64, which they intend on being an RPG platformer with boss fights similar to Dark Souls, and an atmosphere inspired by Majora's Mask. They showcased their new cutscene system with this little video on the N64brew server:
May 15, 2025 at 12:55 AM
N64brew user Buu342 has shared a small sneak peak into what they're working on.
April 27, 2025 at 5:02 PM
Spooky Илюха has been playing around with the concept of HDR on the N64 by leveraging the RDP (meaning no custom microcode required!). Since the color combiner's multiplier uses 9-bit color depth, it clamps the overbrightened pixels to 255 instead of overflowing.
April 21, 2025 at 2:05 PM
Spooky Илюха has also made an unofficial fan port of the "first run" of Doki Doki Literature Club, featuring 480i graphics and full CD stereo quality soundtrack. It is moddable via a custom filesystem, which will also allow you to make custom translations.
github.com/SpookyIluha/...
April 16, 2025 at 3:07 PM
Spooky Илюха has ported Open Hexagon to the N64, which includes Rumble support, and support for the N64 mouse! Holding Z on startup will allow you to lower the graphics to ensure a 60FPS experience. You can also inject custom levels using the Haxa-Editor tool.
github.com/SpookyIluha/...
April 16, 2025 at 3:03 PM
Spooky Илюха has ported an entry from last year's Dreamcast game jam to the N64. This entry used OpenGL and custom tools, which helped its transition to Libdragon.
github.com/SpookyIluha/...
February 13, 2025 at 4:09 PM
This second video showcases more of the technique, demonstrating the deferred frames that the CPU sees to help with the texture pass.
February 13, 2025 at 4:05 PM
HailToDodongo has managed to get large textures (256x256 RGBA16) working on the N64 using a deferred shading approach. This is done by having the CPU be the one to actually perform the texturing, rather than the RDP, bypassing the 4kb TMEM limitation.
February 13, 2025 at 4:02 PM