Nafees-Gamedev-UE5
nafees-khan.bsky.social
Nafees-Gamedev-UE5
@nafees-khan.bsky.social
Indie GameDev, Faceless Game Studios.
Will be positive, if not, please feel free to ignore.
https://waterblender.itch.io/
@proceduralminds.bsky.social Hi mate, following up on the youtube short comments:
Example screenshot attached, clicking on edit in C++, then in Visual studio there are comments in place for what it is for.
I haven't downloaded 5.7 yet to check PCG for you.
September 25, 2025 at 1:05 AM
Thinking about this.
1 trillion. How much are individuals making bad/uninformed decisions/gambles to invest like this. How much of the money was through firms & other orgs investing on behalf of other people.
I'm thinking of people that invest in themselves and fail, like opening a restaurant 1/2
August 23, 2025 at 12:00 AM
Region locked?
July 14, 2025 at 7:40 AM
Lol
May 19, 2025 at 4:13 AM
I looked up the ages and yeah, this is upsetting.
March 26, 2025 at 7:37 PM
heres the other one for increasing and decreasing while pressing
you need create a float variable for speed amount to be changed (test out and adjust the number as needed).
Clamp float - set your minimum and maximum speeds in here

(haven't tested but should get you started)
February 3, 2025 at 6:55 PM
click and drag the ''floating pawnmovement'' component onto character blueprint.
drag the pin out and type ''set max speed'
right click, type in ''shift keyboard" and select the keyboard event, do the same for ''/"
Pic below is for a set speed
February 3, 2025 at 6:46 PM
Boooo
December 21, 2024 at 10:36 AM
And this was directly underneath your post, gotta love blue sky
December 4, 2024 at 8:05 PM