Geoffrey Mugford
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namidasai.itch.io
Geoffrey Mugford
@namidasai.itch.io
🎮 Freelance Game Developer & Technical Designer
📚 Games Tutor @nftsfilmtv.bsky.social
👁️ Producer on @oubliettegame.bsky.social
🎥 Filmmaker | Telling Stories Through Play
⚫️ Part of @paradise-collab.bsky.social

He/Him | Eurasian
namidasai.itch.io
🎮 Been thinking about how prototyping isn’t just for early dev - it’s a mindset.

My 1st smuggling-FTL prototype was a mess.
2nd version? Cleaner, more fun, and faster to make.

Prototypes or features, it's the same.
Focus on making it playable first - then improve it.

#GameDev #IndieDev
June 24, 2025 at 9:08 AM
Throwback to Droplet - my first real game release. Just a silly endless faller on mobile… but I learned so much!

Biggest takeaway? Analytics are gold.
I saw where players quit, what they bought, where they got stuck.

Honestly changed how I think about game design.

#GameDev #IndieDev
June 17, 2025 at 9:09 AM
Throwback to when I made Yin & Yang in 48h, just 3 months after I started learning Unity.

Simple idea: two orbs want to be close, but if they see each other directly, you fail. Still one of my favourite and most played games. 🤯

Limitations breed creativity. ✨

#GameJam #IndieDev #Unity3D
May 27, 2025 at 8:26 AM
What if distance made your love cheesier… and society just couldn’t handle it?
Built a tiny prototype about emotional tension and PDA limits – pitching it to #Briefs2025.

#IndieDev #GameDesign
May 21, 2025 at 8:35 AM
Throwback to when we made Fumble for a mental health game jam with @comfiedev.bsky.social.

Puzzle mechanics simulate social anxiety - and it hit home for some players.

Game design can say something real.

Link to game in 🧵

#GameDev #MentalHealthGames #PlayableEmpathy #GameJam #IndieDev #IndieGame
May 13, 2025 at 8:33 AM
Looking for a Unity dev who makes learning feel like play?

I’ve worked on educational games, museum exhibits & learning tools - watch my showreel👇

Available for part-time freelance work (3 days/wk, remote).
Let’s build something new!

#UnityDev #PlayableLearning #MuseumTech #GameDesign #Freelance
May 6, 2025 at 9:14 AM
🎣 Pilkki is my most impressive indie game - and also my biggest failure.

Started as a game jam win, over-scoped into a claymation puzzle adventure, and finally cancelled.
But it’s playable now on itch. And I learned so much from it.

Link in thread!

#GameDev #IndieDev #Unity3D
April 30, 2025 at 9:00 AM
One of my first contracts: adapting a real board game to mobile! 🎲📱

I’ve got a huge board game collection and loved bringing Action Crossword to life under the original designer’s direction.

If you want to bring your board game to digital, let's chat!

#GameDev #BoardGames #Freelance
April 17, 2025 at 8:32 AM
Finally able to share some gameplay from ViewfindR, a filmmaking training sim I’ve been helping to make in Unity over the last 2 years!

Took it from prototype to production-ready, building a scalable, optimized WebGL codebase.

I’m open for freelance contracts - please RP!

#GameDev #Unity #EdTech
March 25, 2025 at 11:20 AM