Nestor
nestorkrs.bsky.social
Nestor
@nestorkrs.bsky.social
2D / 3D animator | Motion Designer
@ONCE
This is crazy, checking out this profile found some real treasures hahah
Now im also experiment with brushes, mostly GP, but this approach seems also pretty nice Maestro!
Great work, hope you will havr a topic on GP too perhaps
November 7, 2025 at 2:32 AM
Gracias Comandante! Perfect demonstration - no mess atall
Surprised how beautiful the colors with such a simple material set, are you using AGX?
So great this half cartoon/half claymation style
Tonight i try to jump into reproducing the results
Thanks again, i keep my eye on your entries , hahaha
November 6, 2025 at 5:02 PM
Great fhanks, the basics are there, however if you have time for a bit more in depth visuals (screenshots are more than enough) i would appreciate that too.. keep up the fantastic work for Nodevember
November 5, 2025 at 4:25 PM
Thats sounds great, thanks in advance! 🙏🏼 Happy Nodevember
November 5, 2025 at 4:06 AM
woow supermemerizing Maestro! great work!
by there any chance to get to know better how its built?
November 4, 2025 at 10:08 PM
woow Maestro, i was actually looking for stg like this, great work!
(i know you already made it public the nodes, however its really not visible when try zooming in..)
by there any chance to have a higher res img about the nodes + shader + render settings to analyze? of course, only if agreed..
November 4, 2025 at 10:05 PM
I believe there is a story dating back cca 3976 yrs about the watermelon, who turned yellow in his jealousity for others redness.. worth to look up in the Library of Alexandria
July 29, 2025 at 1:47 AM
Fantastic info as always, Sensei, thank you! The other day I came across this free addon, and I was wondering, would that make this process different/simpler - I would be very curious on your thoughts...
Here is the link, if you have time to check it out:
github.com/Likkkez/Root...
GitHub - Likkkez/RootMotion: Rootmotion for Blender. Transfer movement from feet to root bone and then from root bone to the object itself! Works with FBX exporter.
Rootmotion for Blender. Transfer movement from feet to root bone and then from root bone to the object itself! Works with FBX exporter. - Likkkez/RootMotion
github.com
March 16, 2025 at 3:37 AM
Clever workaround - thanks for the demonstration
March 11, 2025 at 6:21 AM
Fantastic Maestro, may I ask, what is the trick to use Float Curves outside of nodes to make it more accessible? It might be basic, but I thoughts about that many times... 🤔
March 10, 2025 at 7:02 PM
May the Goddess of Youth keep you close on her journey! HB
March 8, 2025 at 12:37 AM
Supernice maestro! Thanks for that
I remember Simon Fuchs had way back than an extralong and supercomplex setup for this m.youtube.com/watch?v=2dy9... i believe now its completely obsolete - good to get improved by time hahaha
m.youtube.com
March 1, 2025 at 3:10 PM
I cant believe you actually made it, thanks a bunch, very useful for sure, gonna watch it right away..
Godspeed with your future plans Mr. K!
February 26, 2025 at 8:01 PM
This is mindblowing, thanks for sharing, super inspirational.. by there any chance to get a sneak peak into the geo-node setup in the near future? I think many ppl could have a push of thoughts afterwards...
Keep up the great work
February 21, 2025 at 5:41 PM
I see, perfect explanation again, thanks - now I believe with GP3 the method would be slightly different hahaha
Keep up the great work, K
February 21, 2025 at 3:00 PM
Really exeptional this way of approach, reminds me of the 90's coke and 7up ad styles for some reason
I see, U guys used some geometry extrusion, thats also part of the geo nodes or its done purely in grease pencil, wondering..
February 20, 2025 at 9:55 PM
Just having the same sensation... Save me - and I save you
Crazy simple, but brilliant
February 12, 2025 at 9:59 PM