Director of Game Design at Dolphin Hat Games (Taco Cat Goat Cheese Pizza), former President of Underdog Games Studio (The Trekking Trilogy), former Director of Online Marketing at North Star Games, former Neuroscientist.
"There exists a paradox in game design. You are simultaneously the most knowledgeable and least knowledgeable person about your game..."
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"There exists a paradox in game design. You are simultaneously the most knowledgeable and least knowledgeable person about your game..."
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I doubt I could have if I hadn’t shifted from prioritizing my own opinions to prioritizing others’.
It's the difference between auteur and commercial art.
To me, commercial art is no less artful, just different.
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I doubt I could have if I hadn’t shifted from prioritizing my own opinions to prioritizing others’.
It's the difference between auteur and commercial art.
To me, commercial art is no less artful, just different.
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In tabletop games, the best rulebooks are hard to recognize because they make complex games feel easier.
So we perceive them as average rulebooks for easier games rather than elite ones for harder games.
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In tabletop games, the best rulebooks are hard to recognize because they make complex games feel easier.
So we perceive them as average rulebooks for easier games rather than elite ones for harder games.
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For me, Data Merge for Figma (which requires a plugin called "Google Sheets Sync") is less fiddly and more reliable than Data Merge for Adobe products. It's AWESOME.
Made this deck and populated directly into print-and-play template with a click.
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For me, Data Merge for Figma (which requires a plugin called "Google Sheets Sync") is less fiddly and more reliable than Data Merge for Adobe products. It's AWESOME.
Made this deck and populated directly into print-and-play template with a click.
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Changes that allow you to remove rules from your rulebook without altering the core of your game are *usually* good changes. 🎲✂️
Changes that allow you to remove rules from your rulebook without altering the core of your game are *usually* good changes. 🎲✂️
youtu.be/qPWgQCNkRsM
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youtu.be/qPWgQCNkRsM
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Sales are similarly strong in all channels.
I just joined the company & played no part in this success, but I'm grateful to work at a publisher of one of Earth's bestselling games.
It affords a stability rare in this industry.
AMA 🎲✂️
Sales are similarly strong in all channels.
I just joined the company & played no part in this success, but I'm grateful to work at a publisher of one of Earth's bestselling games.
It affords a stability rare in this industry.
AMA 🎲✂️
I want to spread love, especially now, in a time of rising hate.
How to spread love in such a time?
I want to spread love, especially now, in a time of rising hate.
How to spread love in such a time?
This saddens me, because great strategy games can’t be appreciated without depth of experience.
We’re in a world that makes it hard for greatness to be noticed.
This saddens me, because great strategy games can’t be appreciated without depth of experience.
We’re in a world that makes it hard for greatness to be noticed.
Cheer anthropomorphised fish, bears and hot dogs to victory in @cmyk.games' tabletop mascot-race simulation.
thegenerationsgames.substack.com/p/jon-perry-...
Cheer anthropomorphised fish, bears and hot dogs to victory in @cmyk.games' tabletop mascot-race simulation.
thegenerationsgames.substack.com/p/jon-perry-...
"We're looking for family weight games that after playing once, kids can teach the game to other kids."
I'm going to start asking returning playtesters for any game to teach as much of it as they can to the other players. 🎲✂️
"We're looking for family weight games that after playing once, kids can teach the game to other kids."
I'm going to start asking returning playtesters for any game to teach as much of it as they can to the other players. 🎲✂️
Focus less on adding stuff to your game, and more on developing connections between the stuff you already have.
Focus less on adding stuff to your game, and more on developing connections between the stuff you already have.
What other important building blocks would you say are discovered in the modern game design era?
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What other important building blocks would you say are discovered in the modern game design era?
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I wrote more about it in an article.
🎲 ✂️ #boardgamedesign #boardgames
rossongames.com/urgent-impor...
I wrote more about it in an article.
🎲 ✂️ #boardgamedesign #boardgames
rossongames.com/urgent-impor...
youtu.be/D14N8VEBp-g
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youtu.be/D14N8VEBp-g
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youtu.be/Yy1c-57mvaU
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youtu.be/Yy1c-57mvaU
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When I used to have the "games are just a bunch of mechanisms tied to a theme" mindset, I would always be flummoxed by a familiar pattern.
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I used to look at games like this, as a collection of mechanisms held together by a theme.
I got WAY better at game design once I started seeing games as creative incentivization, with the intersection of theme and mechanism a vital part of the whole.
When I used to have the "games are just a bunch of mechanisms tied to a theme" mindset, I would always be flummoxed by a familiar pattern.
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But word-of-mouth is only possible for a game with a great first play.
So: frequent testing with first-timers is critical
(as is "blind testing" where players learn from the rulebook without help).
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But word-of-mouth is only possible for a game with a great first play.
So: frequent testing with first-timers is critical
(as is "blind testing" where players learn from the rulebook without help).
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The key message is simple: maximum clarity in prototypes means maximum testing of the actual gameplay.
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The key message is simple: maximum clarity in prototypes means maximum testing of the actual gameplay.
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open.substack.com/pub/entrogam...
#gamedesign #boardgamedesign
open.substack.com/pub/entrogam...
#gamedesign #boardgamedesign
But players generally care more about fun.
The ideal is fun AND clean, but no game is perfect, so we can't always have both.
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But players generally care more about fun.
The ideal is fun AND clean, but no game is perfect, so we can't always have both.
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