Director of Game Design at Dolphin Hat Games (Taco Cat Goat Cheese Pizza), former President of Underdog Games Studio (The Trekking Trilogy), former Director of Online Marketing at North Star Games, former Neuroscientist.
For me, Data Merge for Figma (which requires a plugin called "Google Sheets Sync") is less fiddly and more reliable than Data Merge for Adobe products. It's AWESOME.
Made this deck and populated directly into print-and-play template with a click.
🎲✂️(1/2)
For me, Data Merge for Figma (which requires a plugin called "Google Sheets Sync") is less fiddly and more reliable than Data Merge for Adobe products. It's AWESOME.
Made this deck and populated directly into print-and-play template with a click.
🎲✂️(1/2)
Sales are similarly strong in all channels.
I just joined the company & played no part in this success, but I'm grateful to work at a publisher of one of Earth's bestselling games.
It affords a stability rare in this industry.
AMA 🎲✂️
Sales are similarly strong in all channels.
I just joined the company & played no part in this success, but I'm grateful to work at a publisher of one of Earth's bestselling games.
It affords a stability rare in this industry.
AMA 🎲✂️
But word-of-mouth is only possible for a game with a great first play.
So: frequent testing with first-timers is critical
(as is "blind testing" where players learn from the rulebook without help).
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But word-of-mouth is only possible for a game with a great first play.
So: frequent testing with first-timers is critical
(as is "blind testing" where players learn from the rulebook without help).
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But players generally care more about fun.
The ideal is fun AND clean, but no game is perfect, so we can't always have both.
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But players generally care more about fun.
The ideal is fun AND clean, but no game is perfect, so we can't always have both.
🎲✂️
By learning to see all criticism as a gift, a breadcrumb on the trail to truth, I've come to learn faster and savor the craft more deeply - both of which have sharpened me.
🎲✂️
By learning to see all criticism as a gift, a breadcrumb on the trail to truth, I've come to learn faster and savor the craft more deeply - both of which have sharpened me.
🎲✂️
If I learned all my game design knowledge would soon be erased, but I could leave a 5-word message to my future self about how to design well, what would it be?
🎲✂️ Current best answer:
If I learned all my game design knowledge would soon be erased, but I could leave a 5-word message to my future self about how to design well, what would it be?
🎲✂️ Current best answer:
I created the name Trekking through History, and then pushed us to make it.
I now prefer Trekking through Time
It sounds better & highlights your time-traveler role.
It's more fun, and communicates the game well.
🎲✂️
I created the name Trekking through History, and then pushed us to make it.
I now prefer Trekking through Time
It sounds better & highlights your time-traveler role.
It's more fun, and communicates the game well.
🎲✂️
I have a soft spot for it because of comments like this:
“This is one of the dumbest games I have ever played, and also the hardest I have laughed with my board game group.”
I have a soft spot for it because of comments like this:
“This is one of the dumbest games I have ever played, and also the hardest I have laughed with my board game group.”
Happy with how it turned out, gonna miss Underdog.
Happy with how it turned out, gonna miss Underdog.
Pre-shuffling decks of cards so players don’t have to shuffle before their first game.
Pre-shuffling decks of cards so players don’t have to shuffle before their first game.
The best game for Kickstarter isn't the best game for Tiktok, which isn't the best game for a Facebook funnel to Amazon, etc.
(First study what kinds of games do best in each funnel)
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The best game for Kickstarter isn't the best game for Tiktok, which isn't the best game for a Facebook funnel to Amazon, etc.
(First study what kinds of games do best in each funnel)
🎲✂️
I recently learned the total number of copies of Tokaido in circulation and was surprised how small it is.
Its online presence seems larger to me than that of our own similar game, and yet:
I recently learned the total number of copies of Tokaido in circulation and was surprised how small it is.
Its online presence seems larger to me than that of our own similar game, and yet:
🎲✂️(9/9)
🎲✂️(9/9)
🎲✂️(6/9)
🎲✂️(6/9)
🎲✂️(5/9)
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🎲✂️(4/9)
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That means they’re testing real demand *before* investing time and money.
For example, this great-selling game was an ad before it was a game:
🎲✂️(4/5)
That means they’re testing real demand *before* investing time and money.
For example, this great-selling game was an ad before it was a game:
🎲✂️(4/5)
Picking well is as hard as designing well, but rarely discussed.
This thread is about a company with a cool and effective method for picking: Very Special Games.
🎲✂️(1/5)
Picking well is as hard as designing well, but rarely discussed.
This thread is about a company with a cool and effective method for picking: Very Special Games.
🎲✂️(1/5)
Many hobbyists dismiss games like Skyjo, but not me.
I believe it nails something essential for its audience.
🎲✂️(7/9)
Many hobbyists dismiss games like Skyjo, but not me.
I believe it nails something essential for its audience.
🎲✂️(7/9)
Why make a game in a crowded genre?
🎲✂️(2/9)
Why make a game in a crowded genre?
🎲✂️(2/9)
It's a mass market card game based on the classic card game Golf - a genre with lots of entries.
I studied them deeply in an attempt to create something with distinction.
🎲✂️(1/9)
It's a mass market card game based on the classic card game Golf - a genre with lots of entries.
I studied them deeply in an attempt to create something with distinction.
🎲✂️(1/9)
I’d jot one down half-heartedly, then dive into a project headfirst.
That changed after a big one flopped.
🎲✂️(1/5)
I’d jot one down half-heartedly, then dive into a project headfirst.
That changed after a big one flopped.
🎲✂️(1/5)
boardgamegeek.com/boardgame/42...
(source: me - I manage the studio that makes this game)
boardgamegeek.com/boardgame/42...
(source: me - I manage the studio that makes this game)