Nicolas Barradeau
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nicoptere.bsky.social
Nicolas Barradeau
@nicoptere.bsky.social
immediately replaced by github.com/IGL-HKUST/Di... (at least they announced a release date this time :) )
not convinced by mesh to video & motion transfer but the camera control & object manipulation look good
+ it has "shader" in the name....
January 9, 2025 at 9:14 AM
TRELLIS slaps reeeeally hard! :O
still many inconsiotencies and some 'unfinished business' in places but overall it does a great job (source image in next post)
test here huggingface.co/spaces/Jeffr...
repo here: github.com/microsoft/TR...
December 8, 2024 at 2:44 PM
motion-prompting.github.io looks good! the "failure" video is hilarious too :)

via @dreamingtulpa.bsky.social => bsky.app/profile/did:...
December 6, 2024 at 3:51 PM
spent the last two days trying out WebGPU and though I knew WGSL was more picky than GLSL, didn't expect it to be _-THAT-_ picky 😱
I painstakingly managed to get this glorious piece of SDF running, not sure I'll venture much further into Vanilla WebGPU...
December 5, 2024 at 11:37 AM
a demo by @fffiloni.bsky.social is available on huggingface @huggingface.bsky.social => huggingface.co/spaces/fffil...
can't wait to try and splat some!
November 12, 2024 at 4:16 PM