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novasquirrel.com
Nova
@novasquirrel.com
Hoping to find people who like old Nintendo consoles and sfw furry roleplay. 30, she/her

See https://chitter.xyz/@NovaSquirrel or https://novasquirrel.com/contact.html for other sites
The Petal Crash port for Game Boy Color is now at a point where all four score attack modes completely work, and you can play a whole game to its completion and get a results screen. Multiplayer is close to fully working too. There's a lot of work left but the game being fully playable is exciting.
December 8, 2025 at 4:26 PM
I commissioned @funnyhat12.bsky.social to draw some of my favorite Kirby characters as shiny rubber. I usually just get art of my own characters, but art of my characters interacting with characters I like a lot is a fun concept that I want to do more with. And it's fun to see them on their own too.
December 6, 2025 at 4:32 PM
I love going so fast that I have a hard time not constantly ramming into walls. I guess that's the case in F-Zero too but in this situation there's no penalty for it so it's a lot more fun haha.
November 21, 2025 at 6:11 PM
I also got this footage of me defeating Dyna Blade via the incredible power of running very fast. Rick's special is very fun and is so fast that it's hard to control, but I like that. It's like how going extremely fast with the Grizzco Roller is fun but it's something I get to do every single game.
November 10, 2025 at 5:22 PM
Kirby Air Riders makes everything feel so impactful and I'm really looking forward to playing again next weekend since there will be another demo period. And then the weekend after that... the game will be out!
November 10, 2025 at 5:14 PM
Petal Crash sure has a lot of menus and screens. I've been working on setting up all the screens you'd use to configure link cable multiplayer, and getting everything properly synchronized. Board walls from Petal Crash Online are returning, and perhaps I can add brand new cursed wall options.
November 3, 2025 at 5:49 PM
Making stuff on my own region on my own grid means I'm completely cut off from the Second Life marketplace, *but* I'm totally free to make silly objects out of primitive shapes, and I think that's a really fun kind of aesthetic in itself. I could probably look for 3D models online to import in too.
October 29, 2025 at 10:31 PM
I found a shower demo while exploring Second Life's 2025 Halloween Shop and Hop, and the idea of going and taking a shower in a public mall after being given the opportunity to do so was way too funny not to do. And then I realized that using this avatar of Sir Kibble from Kirby makes it funnier.
October 28, 2025 at 2:47 PM
Game Boy's hblank is really big and varies in size depending on the number of sprites on the line. It's easier to delay to hblank to do a change instead of queuing a list of changes for the next vblank. Here the change being made is that a tetromino I placed is being added to the background layer.
October 21, 2025 at 10:49 PM
I was able to cut the latency in half by making it so that both consoles can send a byte each transfer, whether or not they're in charge of initiating the transfer, and I also skip sending a byte if it would be redundant. I'm happy with the speed now, which is good since it'd be hard to improve.
October 21, 2025 at 4:32 AM
Finally got my link cable setup in Petal Crash for Game Boy Color set up to the point where a connection is actually established, but I'm not happy with the amount of latency in sending over a message. I know a few things I can try, but going much faster might require tricky synchronization stuff.
October 20, 2025 at 6:10 PM
Working on the versus mode in Petal Crash for Game Boy Color again, now working on finishing the garbage mechanic. Instant drop garbage was already in because of Trash Trial, so I implemented the normal kind, with targets for where garbage will fall in a few turns.

#gbdev #homebrew #gamedev
September 21, 2025 at 3:16 PM
Extending my Furnace to Terrific Audio Driver project so that it can also accept Impulse Tracker files wasn't too difficult, though there's still work to do and everything needs to be tested. Internally it converts the file to Furnace-style representation and then converts again to MML.
September 9, 2025 at 5:48 PM
Here's a Brionne Maffi by @funnyhat12.bsky.social using the design I made. Always a big fan of the way she shades rubber, making it look real.
September 7, 2025 at 12:59 AM
Here's a video of me playing part of the first map in the game, using mouse controls.
September 6, 2025 at 6:05 PM
Here's my #SNES mouse-controlled shooter game so far! It's definitely far from being 100% done, but it's in a state where I feel comfortable showing it off and having people try it out! Multiplayer and regular controllers are supported.

forums.nesdev.org/viewtopic.ph...

#gamedev #snesdev #homebrew
September 6, 2025 at 6:05 PM
Managed to have a big enough event on Tilemap Town yesterday with enough people that we ran into a problem where it's difficult to keep track of multiple activities/conversations happening on the same map, all in the same chat log. I added a feature to let you focus the chat by names or by distance.
August 27, 2025 at 5:06 PM
Here's a draft of the first three chapters of a fanfic I wanted to write since last year, involving characters from Earth finding themselves in a setting based on the 1997 Pokémon Gold/Silver demo, transformed into cut Pokémon designs:
drive.google.com/file/d/1CWJH...

Excited to write more of it!
August 18, 2025 at 6:38 PM
I revisited my Brionne Maffi picture and tried making the seams more prominent and using elaborate shading, because the picture was looking kind of flat and I wanted more practice. I really like how it came out. I should probably look at photos to learn more about lighting next.

#pixelart #toyfur
August 16, 2025 at 10:03 PM
My other rented area is in a random spot in a big body of water, and it's just a tiny 16m² parcel, where I decided to put a very cursed 3D Santa I found on the marketplace. Underwater there's a little hangout spot with room for two ponies to sit together. It's so cheap it's easily worth it.
August 9, 2025 at 4:12 AM
I have a small Second Life space next to Circuit La Corse I've been renting but never really did anything with? I think I wanted a roadside ice cream shop or something and never built it. I decided to spend almost half the land impact on a large Sylveon, and put my Conway's Life board. #secondlife
August 9, 2025 at 3:50 AM
Wanted to draw something relating to that Spaceworld 1997 Pokémon fanfic stuff I wanted to do. Did you know Remoraid can learn Flamethrower? And Bullet Seed and Charge Beam and other moves you don't expect on a water type, but I thought this was the funniest option. #pixelart
August 8, 2025 at 5:46 PM
The original version of Petal Crash for PC uses 5-color character select portraits, and the GBC port used 4-color portraits at first because they're much simpler to implement. It now has the full 5-color portraits, using multiple palettes and some sprite overlays.
#gameboy #homebrew #gbdev
August 3, 2025 at 3:31 PM
Trying to explore using more advanced shading to make an object feel more real, and specifically trying to give off vibes of "this would be fun to stim with." There's some more techniques I want to try playing with later on, but I'm very happy with this start!

#pixelart #toyfur #rubberfur #furryart
August 2, 2025 at 3:13 PM
I'm getting better at playing Exo Attack defensively as Jeff and I managed to get to round 21 this time. It's probably a good idea for me to preemptively use the bubble whenever the green boss pattern comes up because that's the trickiest one, and I haven't really been using them otherwise.
August 1, 2025 at 4:37 PM