Ciara
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padpamari.bsky.social
Ciara
@padpamari.bsky.social
she/her.

names are Ciara or PadpaMari.

i am the creator of Project Draconic(wip title),
a solo made 3D hack n' slash action game with a japanese anime artstyle.

my YT : https://www.youtube.com/@padpamari/videos
November 11, 2025 at 11:02 PM
experimenting with a forced parry by attacking enemies alot,
enemies will block and riposte your attacks

-- late post because i lost progress to corruption, still rebuilding.
set back was 1 and 1/2 months
#gamedev #indiedev #godot #godotengine
October 27, 2025 at 11:50 PM
some extra refinements on the previous enemy,

they've been named kolibri after their long sharp tail and small frame

#gamedev #indiedev #godot #godotengine
August 27, 2025 at 10:41 PM
with this enemy i designed them as a collection,
they are to be treated as one and
more of them means increase in difficulty

#gamedev #indiedev #godot #godotengine
August 6, 2025 at 11:06 PM
testing wall jump/kick,
the kick currently sends you flying so aiming it is a little
difficult but quite fun

#screenshotsaturday #gamdev #indiedev #godot #godotengine
July 12, 2025 at 10:58 PM
here's the (90%)finished worktable; it has all of your equipment that can be swapped and upgraded

#gamedev #indiedev #godot #godotengine
July 7, 2025 at 10:04 PM
added two new enemies,
apart from some animation work they are complete.
ive also tried to redo the player hurt and dodge
since it was too jank, still working on that

got alot of other stuff done too but its abit much for one post

#gamedev #indiedev #godot #godotengine
January 30, 2025 at 11:46 PM
redid the old visceral animation to use the claws,
and fixed some of the shadows on the body

#gamedev #indiedev #godot #blender #3D
January 10, 2025 at 11:52 PM
healthbars now properly show damage dealt

this is also the last addition to the enemy template
which means i can start work on new enemies again.

#indiedev #gamedev #godot #godotengine #screenshotsaturday
December 21, 2024 at 11:44 PM
the leaves have been fine tuned, very satisfying

fps is 60-70 with 30,000 leaves, 50-60 in combat
#godot #indiedev #gamedev
November 19, 2024 at 12:09 AM