design portfolio: panecasio.com
Trebek: “cor-rect!”
Trebek: “cor-rect!”
wait a minute
wait a minute
stone cold good shit right here
stone cold good shit right here
the dpad on the 8bitdo 64 Controller doesn’t feel great, i forgot there’s no quick turn, and i forgot about looting kendo’s body to get the shotgun until my 3rd attempt
but we’re BACK
the dpad on the 8bitdo 64 Controller doesn’t feel great, i forgot there’s no quick turn, and i forgot about looting kendo’s body to get the shotgun until my 3rd attempt
but we’re BACK
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.