Pawsgineer
@pawsgineer.bsky.social
79 followers 330 following 300 posts
Experienced cat-piloted Engineer going broke as a #GameDev. Better way to bake textures in #Blender: git.new/pawsbkr-bsky #techart #godot #b3d #devops Open for work. pawsgineer.itch.io fiverr.com/pawsgineer youtube.com/@Pawsgineer patreon.com/Pawsgineer
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pawsgineer.bsky.social
I have good news! PAWS: Bakery addon has been approved and is now available on #Blender Extensions:
extensions.blender.org/add-ons/paws-bakery/

#b3d #addons #techart #opensource
PAWS: Bakery
Texture Baking tools for Game-Ready pipeline by Pawsgineer
extensions.blender.org
Reposted by Pawsgineer
pawsgineer.bsky.social
I have good news! PAWS: Bakery addon has been approved and is now available on #Blender Extensions:
extensions.blender.org/add-ons/paws-bakery/

#b3d #addons #techart #opensource
PAWS: Bakery
Texture Baking tools for Game-Ready pipeline by Pawsgineer
extensions.blender.org
Reposted by Pawsgineer
pawsgineer.bsky.social
Made a few wallpapers for screens in game/renders and decided to share them:
pawsgineer.itch.io/qhd-wallpapers

There is no way you can guess what is my fav color! 🫣

#inkscape #itchio
QHD Wallpapers by pawsgineer
CC0 wallpaper for your PC or game
pawsgineer.itch.io
Reposted by Pawsgineer
pawsgineer.bsky.social
I have good news and good news.
1. Docs are here! paws-bakery.readthedocs.io
2. Now the meshes are sorted and you can see the matching high/low meshes.

Tech writing is a struggle. I skipped English classes, so it was a struggle x4.
Feedback, reviews and PRs are welcome!

#b3d #gamedev #opensource
Reposted by Pawsgineer
cyborganic.bsky.social
✨🎨 Blender for 3D design and animation
🤖🎶 Ableton for music production (yoy)
🎥💻 Davinci Resolve for editing

You can bring your dreams into existence!
pawsgineer.bsky.social
Dig and mining power and idk.
The cooldown timer I think I'd figure out, although I'm more used to round "watches" with radial gradient
pawsgineer.bsky.social
Made a few wallpapers for screens in game/renders and decided to share them:
pawsgineer.itch.io/qhd-wallpapers

There is no way you can guess what is my fav color! 🫣

#inkscape #itchio
QHD Wallpapers by pawsgineer
CC0 wallpaper for your PC or game
pawsgineer.itch.io
pawsgineer.bsky.social
Oh, I can imagine. Especially the part where you into 80% done recognize some corner case so you have to redo the things. 🫠
pawsgineer.bsky.social
Oh, didn't know it's free.
I've been missing something like this since I ditched HOps in favor of ND.
pawsgineer.bsky.social
I'm finding most of the animations in UI so annoying.
Although visually this effect is dope for sure.
pawsgineer.bsky.social
Are keys exported as meshes or are they placed procedurally?
Would be interesting to see export process/organization for such asset
pawsgineer.bsky.social
I love this one:
github.com/anthonyec/go...
Wish it would keep size/pin after switch between scenes/3D<>2D. And wish to find some time for contribute it.

Wanna embrace Loggie, Loggie-Console and imGUI integration.
Reposted by Pawsgineer
feresloid99.bsky.social
Fun fact(?), this project has a few personal details, like the books are all some of my favorite books (like the DaVinci Code, Sherlock Holmes, the LOTR books)
And the paintings on the walls are nature screenshots of some of my favorite games (MGSV, Skyrim, The Witcher 3, and Uncharted)
feresloid99.bsky.social
A nature lover studio °•~☆

#blender #b3d #3Dart #art
3D Blender render of an isometric room made by me
There's pale yellow walls, a light wood floor, a daisy rug in the center, there's an asymmetrical coffee wood table with some books and CDs and a plant with flowers on it, there's a little library on the wall with more books and another plant on it, there's a leather sofa chair, there's multiple plants scattered about including a bonsai on top of a trunk table, there's a desk with a pc and more CDs and notebook, there's some nature paintings along the walls
pawsgineer.bsky.social
It may be confusing, because I would think "ok, it's this type of games with yellow markers" and then miss or struggle because expecting it's everywhere
Reposted by Pawsgineer
pawsgineer.bsky.social
Here's a short demonstrating the texture baking process with PAWS:Bakery. Thanks to glTF support in #Blender and #GodotEngine, import and export of assets with baked materials takes seconds.

I've had no ability to do VO this time 😥

#3d #gamedev
Bake and export Blender model in 2 minutes
YouTube video by Pawsgineer
youtube.com
pawsgineer.bsky.social
Ferry crossing 😅
pawsgineer.bsky.social
I use it a lot, but just learned yesterday that you can add undo history here too.
Although it's too easy to misclick and hang Blender.
pawsgineer.bsky.social
Patchwork quilt shop simulator!?
pawsgineer.bsky.social
Junior position "with some industry experience of 1-3 years and/or having shipped a game" uh, oh 🫠
pawsgineer.bsky.social
Those tech bros are still convinced that the goggles went well and they are just for chosen ones 🫠
pawsgineer.bsky.social
The "Neighborhood Watch" achievement got me a bit nervous though 😁
pawsgineer.bsky.social
Do not forget to re-record it 3 times, because the feature/UI changed while you was fixing bugs 🫠
pawsgineer.bsky.social
Well, I think it's more about your definition of success than a public's opinion.

The good thing is that you sure will improve to the time you do update or another project, so your implementation will be even better.
pawsgineer.bsky.social
I'd say B or DLC/after release update.

If it's an option to make game fun and interesting without this content, release without it.
If it's a flop, learn the lesson and move on.
If it's success, well, it's success and you can do whatever 🫣
pawsgineer.bsky.social
I usually edit shorts in 16:9 because both Blender and Resolve fail to display what is out of frame when I need to split 16:9 clip into regions and frame it.