Kenn @ Pinebox Games
@pineboxgames.bsky.social
• hobbyist solodev 個人ゲーム制作
• WIP 2D p&c/RPG ❴Future Ghost❵
• mostly indiegame adjacent stuff
• he/him EN/日本語 in 🇦🇺 on [-o-]
• http://www.pineboxgames.com/
• WIP 2D p&c/RPG ❴Future Ghost❵
• mostly indiegame adjacent stuff
• he/him EN/日本語 in 🇦🇺 on [-o-]
• http://www.pineboxgames.com/
Dynamic timeline for #comic styled #indiegame Future Ghost now 95% functional!
Video shows...
• player character on a mountain + idle animation
• menu opening & Timeline selected
• Timeline opening, most entries locked, accessed using keyboard, then mouse
• start of a cutscene, played from Timeline
Video shows...
• player character on a mountain + idle animation
• menu opening & Timeline selected
• Timeline opening, most entries locked, accessed using keyboard, then mouse
• start of a cutscene, played from Timeline
October 15, 2025 at 12:56 PM
Dynamic timeline for #comic styled #indiegame Future Ghost now 95% functional!
Video shows...
• player character on a mountain + idle animation
• menu opening & Timeline selected
• Timeline opening, most entries locked, accessed using keyboard, then mouse
• start of a cutscene, played from Timeline
Video shows...
• player character on a mountain + idle animation
• menu opening & Timeline selected
• Timeline opening, most entries locked, accessed using keyboard, then mouse
• start of a cutscene, played from Timeline
Simple stuff never is.
This WIP in-game dynamic timeline took a weekend. Building for multiple input methods has been the real kicker.
Choose from perfect mouse input with "laggy" keyboard/gamepad (press twice to move b/w active entries) or broken mouse input!
Cutscene playback *basically* works.
This WIP in-game dynamic timeline took a weekend. Building for multiple input methods has been the real kicker.
Choose from perfect mouse input with "laggy" keyboard/gamepad (press twice to move b/w active entries) or broken mouse input!
Cutscene playback *basically* works.
October 13, 2025 at 12:24 AM
Simple stuff never is.
This WIP in-game dynamic timeline took a weekend. Building for multiple input methods has been the real kicker.
Choose from perfect mouse input with "laggy" keyboard/gamepad (press twice to move b/w active entries) or broken mouse input!
Cutscene playback *basically* works.
This WIP in-game dynamic timeline took a weekend. Building for multiple input methods has been the real kicker.
Choose from perfect mouse input with "laggy" keyboard/gamepad (press twice to move b/w active entries) or broken mouse input!
Cutscene playback *basically* works.
Been implementing and improving on QoL features for my wip narrative adventure game ◀Future Ghost▶
Here's a look at how the environmental hint system works, on a basic level. No pixel hunting in the #pointandclick adventure side of this #indiegame!
#storygame #comics #indiegamedev
Here's a look at how the environmental hint system works, on a basic level. No pixel hunting in the #pointandclick adventure side of this #indiegame!
#storygame #comics #indiegamedev
October 4, 2025 at 2:31 AM
Been implementing and improving on QoL features for my wip narrative adventure game ◀Future Ghost▶
Here's a look at how the environmental hint system works, on a basic level. No pixel hunting in the #pointandclick adventure side of this #indiegame!
#storygame #comics #indiegamedev
Here's a look at how the environmental hint system works, on a basic level. No pixel hunting in the #pointandclick adventure side of this #indiegame!
#storygame #comics #indiegamedev
Got some nice playtest feedback from my daughter's boyfriend today, amounting to basically: "I really enjoyed the puzzle, even though I sucked at it. Will there be more like it?" 😁
#indiegamedev
#indiegamedev
September 29, 2025 at 10:19 AM
Got some nice playtest feedback from my daughter's boyfriend today, amounting to basically: "I really enjoyed the puzzle, even though I sucked at it. Will there be more like it?" 😁
#indiegamedev
#indiegamedev
I remembered some players at the expo in March trying to see what happens when you walk into an "invisible wall" on the edge of the stage in the opening of my wip narrative adventure #indiegame ◀Future Ghost▶...
Decided to do something about it...
Decided to do something about it...
September 25, 2025 at 7:59 AM
I remembered some players at the expo in March trying to see what happens when you walk into an "invisible wall" on the edge of the stage in the opening of my wip narrative adventure #indiegame ◀Future Ghost▶...
Decided to do something about it...
Decided to do something about it...
Soon you'll be able to enjoy a cup of tea in a cave dwelling on Mars in the demo of my narrative adventure game 'Future Ghost'.
#indiegame #comicart #comics #indiegamedev
#indiegame #comicart #comics #indiegamedev
September 21, 2025 at 12:17 PM
Soon you'll be able to enjoy a cup of tea in a cave dwelling on Mars in the demo of my narrative adventure game 'Future Ghost'.
#indiegame #comicart #comics #indiegamedev
#indiegame #comicart #comics #indiegamedev
Thank you for hosting!
Here's a sample of the first turn-based battle in the retro comic-themed narrative adventure I'm making, 'Future Ghost', which is wishlistable here... s.team/a/793100
Here's a sample of the first turn-based battle in the retro comic-themed narrative adventure I'm making, 'Future Ghost', which is wishlistable here... s.team/a/793100
September 18, 2025 at 1:17 PM
Thank you for hosting!
Here's a sample of the first turn-based battle in the retro comic-themed narrative adventure I'm making, 'Future Ghost', which is wishlistable here... s.team/a/793100
Here's a sample of the first turn-based battle in the retro comic-themed narrative adventure I'm making, 'Future Ghost', which is wishlistable here... s.team/a/793100
The character upgrade screen for my narrative adventure game ◀Future Ghost▶ with full screen reader compatibility!
This degree of compatibility is unusual and takes some work to implement. My aim is to make it possible for even fully blind players to enjoy the game.
#indiedev #accessibility #ui
This degree of compatibility is unusual and takes some work to implement. My aim is to make it possible for even fully blind players to enjoy the game.
#indiedev #accessibility #ui
September 13, 2025 at 1:30 PM
The character upgrade screen for my narrative adventure game ◀Future Ghost▶ with full screen reader compatibility!
This degree of compatibility is unusual and takes some work to implement. My aim is to make it possible for even fully blind players to enjoy the game.
#indiedev #accessibility #ui
This degree of compatibility is unusual and takes some work to implement. My aim is to make it possible for even fully blind players to enjoy the game.
#indiedev #accessibility #ui
The level up screen with bonus stat upgrade for my narrative adventure #indiegame ◀Future Ghost▶
Now fully functional, with random allocation of bonus points (shown) & sound fx. Just needs mouse input for stat selection and some additional screen reader compatibility bits added.
#ui #uidesign
Now fully functional, with random allocation of bonus points (shown) & sound fx. Just needs mouse input for stat selection and some additional screen reader compatibility bits added.
#ui #uidesign
September 9, 2025 at 1:48 PM
The level up screen with bonus stat upgrade for my narrative adventure #indiegame ◀Future Ghost▶
Now fully functional, with random allocation of bonus points (shown) & sound fx. Just needs mouse input for stat selection and some additional screen reader compatibility bits added.
#ui #uidesign
Now fully functional, with random allocation of bonus points (shown) & sound fx. Just needs mouse input for stat selection and some additional screen reader compatibility bits added.
#ui #uidesign
Still a wip, but getting pretty close to having the level-up screen with custom stat bonus point assignment working for my narrative adventure #indiegame (with #RPG elements, obvs.) ◀Future Ghost▶
Styled after old school #comic book fitness program adverts
Styled after old school #comic book fitness program adverts
August 29, 2025 at 1:20 PM
Still a wip, but getting pretty close to having the level-up screen with custom stat bonus point assignment working for my narrative adventure #indiegame (with #RPG elements, obvs.) ◀Future Ghost▶
Styled after old school #comic book fitness program adverts
Styled after old school #comic book fitness program adverts