Glasgow, Scotland
Website - http://prototron.weebly.com
YouTube - http://youtube.com/@prototrongames
Considering other memory arrangements, because the current method (I) takes 6 loops of the draw routine, but possible alternatives (II/III) take less. The RAM saving may be buggered tho, but IMO space is easier to find than speed
Considering other memory arrangements, because the current method (I) takes 6 loops of the draw routine, but possible alternatives (II/III) take less. The RAM saving may be buggered tho, but IMO space is easier to find than speed
It's top 3 Super Nintendo gear for sure. Such amazing imagination in the level design and boss battles, and that's on top of the incredible graphics and music.
Konami and Capcom were on fire back then!
It's top 3 Super Nintendo gear for sure. Such amazing imagination in the level design and boss battles, and that's on top of the incredible graphics and music.
Konami and Capcom were on fire back then!
Nice spooky atmosphere, gameplay variety, and great graphics. Some unavoidable hits and inability to change direction mid-jump are really the only negatives I have, but otherwise it's fab!
#Amstrad #RetroGaming #Z80
Nice spooky atmosphere, gameplay variety, and great graphics. Some unavoidable hits and inability to change direction mid-jump are really the only negatives I have, but otherwise it's fab!
#Amstrad #RetroGaming #Z80
None were spectacular, but I had fun with all of them. Last Ninja 2 was probably my fave.
I'd say they were worth even less than the asking price. £4.99 would have been fair.
None were spectacular, but I had fun with all of them. Last Ninja 2 was probably my fave.
I'd say they were worth even less than the asking price. £4.99 would have been fair.
DD:L takes place in an alt-universe where all beat 'em ups exist, so this was meant to be a nod to a possible future project, but I gave up on Game Maker in favour of learning 68k/Z80.
DD:L takes place in an alt-universe where all beat 'em ups exist, so this was meant to be a nod to a possible future project, but I gave up on Game Maker in favour of learning 68k/Z80.
I know Super Double Dragon was a soft reboot of sorts, and I love it to bits, but gimmie big 80s hair and steel-grey leather any day.
#DoubleDragon #RetroGaming
I know Super Double Dragon was a soft reboot of sorts, and I love it to bits, but gimmie big 80s hair and steel-grey leather any day.
#DoubleDragon #RetroGaming
They could've just made a generic post-1990 brawler with a Lee bros skin, but it was a good update with an interesting combat system & fantastic music. The cutscenes from the unfinished final build would be fascinating to see.
They could've just made a generic post-1990 brawler with a Lee bros skin, but it was a good update with an interesting combat system & fantastic music. The cutscenes from the unfinished final build would be fascinating to see.
The film was "Who Finds a Friend Finds a Treasure" with Bud Spencer & Terrence Hill, becasue I fucking loved them!
I always bought official if I liked it though (sans hard to find Kung-Fu films).
#Betamax
The film was "Who Finds a Friend Finds a Treasure" with Bud Spencer & Terrence Hill, becasue I fucking loved them!
I always bought official if I liked it though (sans hard to find Kung-Fu films).
#Betamax
Not as iconic as her trad-fit IMO, but nice enough.
Not as iconic as her trad-fit IMO, but nice enough.
Of course the problem with Double Dragon is the 4-Way scrolling and variable floor heights which would be a pain to code, plus 5-Bitplanes might slow things down.
Still, it's quite pretty.
Of course the problem with Double Dragon is the 4-Way scrolling and variable floor heights which would be a pain to code, plus 5-Bitplanes might slow things down.
Still, it's quite pretty.
The original coder probably overreached but couldn't get it smooth enough, so instead of redrawing everything at 16-Colours the sprites were all hastily done at half size to cope with the extra processing cost. BGs are good, so it's likely.
The original coder probably overreached but couldn't get it smooth enough, so instead of redrawing everything at 16-Colours the sprites were all hastily done at half size to cope with the extra processing cost. BGs are good, so it's likely.
I'm one of the few (semi) defenders of Amiga Streetfighter II, but that score is just nonsense, not to mention the obviously doctored screenshots.
Gaming journalism was weird back then.
#RetroGaming #Amiga #StreetFighter
I'm one of the few (semi) defenders of Amiga Streetfighter II, but that score is just nonsense, not to mention the obviously doctored screenshots.
Gaming journalism was weird back then.
#RetroGaming #Amiga #StreetFighter
Lots of memories, including my very first attempt at programming the Amiga. It was just a simple Copper palette change, but it was a start.
The entire Final Fight development was documented too.
Good grief!
#Amiga
Lots of memories, including my very first attempt at programming the Amiga. It was just a simple Copper palette change, but it was a start.
The entire Final Fight development was documented too.
Good grief!
#Amiga
Great game! Underrated soundtrack too.
Displaced Gamers did a fantastic technical video about the controls and frame rate.
#RetroGaming #NES
Great game! Underrated soundtrack too.
Displaced Gamers did a fantastic technical video about the controls and frame rate.
#RetroGaming #NES
It's hard to overstate just how mind-blowing this conversion was. I obsessed over the Mean Machines preview for about a year before getting it on grey import. #RetroGaming
It's hard to overstate just how mind-blowing this conversion was. I obsessed over the Mean Machines preview for about a year before getting it on grey import. #RetroGaming
Jimmy cleans himself up for Heather, and helps an old friend start a business in place of the old gang club. A few cameos appear as well.
Couldn't quite find a place for it, but it's a fun scene.
#DoubleDragon #BeatEmUp #Brawler
Jimmy cleans himself up for Heather, and helps an old friend start a business in place of the old gang club. A few cameos appear as well.
Couldn't quite find a place for it, but it's a fun scene.
#DoubleDragon #BeatEmUp #Brawler
The detail is excellent & very atmospheric. Particularly the shading on the round containers, which looked near photo-real.
SoR is more famous for it's audio, but it was a beautiful looking game too. #RetroGaming #PixelArt
The detail is excellent & very atmospheric. Particularly the shading on the round containers, which looked near photo-real.
SoR is more famous for it's audio, but it was a beautiful looking game too. #RetroGaming #PixelArt
Competition Pro was a close second though.
Competition Pro was a close second though.
The Megadrive game gave M2 an original layout which is what the arcade should've had.
The Megadrive game gave M2 an original layout which is what the arcade should've had.
Other hosts have out of date builds, so always DL from here to ensure the latest versions.
Double Dragon: Legacy (PC)
shorturl.at/ZM4L0
Final Fight: Enhanced (Amiga)
shorturl.at/3YBoO
More info:
prototron.weebly.com
#GameDev #BeatEmUp
Other hosts have out of date builds, so always DL from here to ensure the latest versions.
Double Dragon: Legacy (PC)
shorturl.at/ZM4L0
Final Fight: Enhanced (Amiga)
shorturl.at/3YBoO
More info:
prototron.weebly.com
#GameDev #BeatEmUp
This is Mike Lamb's map editor. There's no example map to load so it's tricky to work out how it operates, but maybe assets have to be made first?
#ZXSpectrum
This is Mike Lamb's map editor. There's no example map to load so it's tricky to work out how it operates, but maybe assets have to be made first?
#ZXSpectrum