Red
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quotered.bsky.social
Red
@quotered.bsky.social
3D Artist & Graphic Designer.

Links:
www.artstation.com/quote-red
Do you have some unbaked simulation in it?
Or not utilizing your GPU?
Maybe your overloading ur Vram and the rest is going to Ram?
Your Subdivision modifier could be set to CPU?

There is a sh*t ton of options.
February 17, 2025 at 1:21 PM
Rookie numbers xd
February 17, 2025 at 8:41 AM
I feel ya, mate… I’ve been trapped in the default cube for over a decade already :P
February 17, 2025 at 8:38 AM
Like I would tell ya here what's wrong if I could look at it.
It could be anything with textures and materials :P
Black at least means they are loaded but might be miss used somewhere or something is just set incorrectly.
February 15, 2025 at 8:58 AM
Yeah I didn't use the shortcut I just build upon it with names of the textures and UV placement and with basic knowledge of how textures works.
What where etc.
If you need help: quotered
On discord.
February 15, 2025 at 8:56 AM
What model do you need maybe i can port it and fix it for ya?
February 15, 2025 at 8:21 AM
So i got home, with rigs are seperated if i remmeber correctly so you have to import all the parts and connect the rig's ( they have the same bone names etc so thats like one or two presses of the button )
February 15, 2025 at 8:20 AM
I might help with the cracker I have but like I said I'm far from home I only have my phone not my pc.
February 15, 2025 at 7:30 AM
I'm taking a class rn but when I get back home in like 3-4 hours we can go on discord call or I can send you a discord invite where ppl crack these all the time.
February 15, 2025 at 7:26 AM
It's quite simple, aside from the map tiles, etc. They use tiling textures for optimization and have tons of materials separately, which can be a hassle, but the process itself is simple.

Models of the characters are like 20 min of work.
February 15, 2025 at 7:03 AM
Well for problems in C4D and software like Maya you just email the support.

Blender knowledge is community based.
The documentation for blender is huge but documentation for problems and errors is almost not existent besides online forums.
February 11, 2025 at 4:41 PM
Well if you love your keyboard just change the keybinds you can look them up in settings by name or symbol.

I'm not big on keyboards I had two one was Steel Series Apex 1 and my keyboard right now is Steel Series Apex 5.
February 11, 2025 at 4:37 PM
You can always export a tillable texture, fix it up in raster software or in Substance Sampler or Designer.

But yeah if you want a procedural texture for one software to another there is no all in one solution.
There are some formatting tools but not all features will transfer.
February 11, 2025 at 4:35 PM
It's up to you to change what you know.

Back in my day, Blender was more aggressive with key binds. Nowadays, there are plenty of accessibility tools for touchpads and smaller keyboards.
February 11, 2025 at 4:16 PM
Legend says it ate the programmer who added it.

We must pay respects to the fallen.
February 11, 2025 at 4:04 PM
Both have their pros and cons.
No single software is suitable for every situation.
February 11, 2025 at 4:02 PM
You can bake any data within Blender, you can apply the geometry nodes and bake the texture maps.

Then you can just use it anywhere.
February 11, 2025 at 4:00 PM
Small keyboards are mostly for gaming. If you want to achieve speed and accuracy in software you need a full-sized keyboard
.. It's essential in my opinion.
February 11, 2025 at 3:57 PM
¡No hay problema! <3
Si tienes algún problema o pregunta, no dudes en preguntar.
February 11, 2025 at 11:09 AM
Si necesitas un personaje que vas a animar repetidamente, lo mejor es esculpir el personaje, hacer la retopología, añadir materiales y texturas, y luego riggearlo. Esto toma más tiempo en el proceso de creación, pero ofrece la mayor libertad creativa.

(3)
February 11, 2025 at 10:40 AM
Si quieres un personaje rápido y con elementos personalizados encima, te recomiendo Character Creator 4. Es un software para la creación de personajes y personas, entre otros. Añade automáticamente huesos y shape keys para que puedas animar directamente.

(2)
February 11, 2025 at 10:40 AM