I actually still own this exact issue of this magazine!
Also this was an extremely rare example of media depicting video game developer culture that I didn't absolutely hate (in fact it was pretty good).
I actually still own this exact issue of this magazine!
Also this was an extremely rare example of media depicting video game developer culture that I didn't absolutely hate (in fact it was pretty good).
They read Ian’s post and hold my beer’ed.
They read Ian’s post and hold my beer’ed.
Hex grids, isometric grids, irregular grids, spatial distortions, taxicab-vs-Chebyshev spheres, all the usual stuff.
Level up your grid game!
#GDC2025 #Design @officialgdc.bsky.social
schedule.gdconf.com/session/grid...
Hex grids, isometric grids, irregular grids, spatial distortions, taxicab-vs-Chebyshev spheres, all the usual stuff.
Level up your grid game!
#GDC2025 #Design @officialgdc.bsky.social
schedule.gdconf.com/session/grid...
Speaking my language:
"Inspired by classic 70s and 80s sci-fi", "exploration, experimentation, emergent gameplay and narrative", "photography-based", "non-linear", "a fresh take on Metroidvania gameplay."
Anyone try it yet?
Speaking my language:
"Inspired by classic 70s and 80s sci-fi", "exploration, experimentation, emergent gameplay and narrative", "photography-based", "non-linear", "a fresh take on Metroidvania gameplay."
Anyone try it yet?