Randy Smith Evergreen
banner
randyevergreen.bsky.social
Randy Smith Evergreen
@randyevergreen.bsky.social
Cool dad. Game director and designer. Classic Thief series, indie studio Tiger Style (Waking Mars, Spider: Bryce Manor, Spider: Rite of the Shrouded Moon), freelance game developer. Multiple GotY award winner. Austin and Vermont.
Whoa did any of my fellow Looking Glass homies catch this cameo in Black Mirror s7 ?!?!?

I actually still own this exact issue of this magazine!

Also this was an extremely rare example of media depicting video game developer culture that I didn't absolutely hate (in fact it was pretty good).
April 24, 2025 at 6:08 PM
It's totally doesn't at all feel super creepy and exploitative that every image on the Stable Diffusion page is a sexy young woman. No notes. This is totally how I would want my totally legit and good-for-society product represented.
April 21, 2025 at 10:26 PM
Sometimes you really bring your best self and use an infinity symbol, other times you're too busy and important so you just turn an 8 on its side.
April 10, 2025 at 8:56 PM
Ok now I'd like to see the original version of the White Lotus season 3 finale, the one before the horrible last minute rewrite, the one that follows through on foreshadowing, makes logical sense, is thematically consistent, and fulfills the promise of the season's confident and glorious story arc.
April 9, 2025 at 3:31 PM
Baby's first protest. #HandsOff #Austin
April 6, 2025 at 2:53 AM
Right on cue, today’s Connections was the worst ever, with 12 symbols that could be grouped by any amount of arbitrary interpretations (including their own, which sucked).
They read Ian’s post and hold my beer’ed.
April 1, 2025 at 1:38 PM
I'm speaking at GDC about 2D grids in video games!

Hex grids, isometric grids, irregular grids, spatial distortions, taxicab-vs-Chebyshev spheres, all the usual stuff.

Level up your grid game!

#GDC2025 #Design @officialgdc.bsky.social

schedule.gdconf.com/session/grid...
February 12, 2025 at 10:19 PM
Just picked up **Bioframe Outpost** by @rudolfkremers.bsky.social.

Speaking my language:

"Inspired by classic 70s and 80s sci-fi", "exploration, experimentation, emergent gameplay and narrative", "photography-based", "non-linear", "a fresh take on Metroidvania gameplay."

Anyone try it yet?
December 16, 2024 at 3:11 PM
Smoothness makes the sucker firm
December 2, 2024 at 2:53 AM
I teamed up with @dthron.bsky.social, world class artist/animator/storyteller and another of the principle creatives of the Thief series, and we prototyped a stealth tactics game that's also a roguelike deckbuilder and it's v good, lmk if that sounds like something you might play.
November 28, 2024 at 12:59 AM