Raphaël Améaume
raphaelameaume.com
Raphaël Améaume
@raphaelameaume.com
Freelance Creative Technologist. Building Fragment, a web development environment for creative coding. he/him

https://raphaelameaume.com
https://fragment.tools
Reposted by Raphaël Améaume
DevRel friends — where are you?

I’m building Okay Social as a space for the creative + dev community to reconnect.

If that mission resonates, I’d love your help spreading the word.
October 9, 2025 at 5:03 PM
Same with using external dependencies:
1. you start learning WebGL with three.js
2. you think you don't need threejs and start writing native webgl
3. you understand why three is good and eventually go back to it (or other existing frameworks)

It's part of the learning curve!
October 8, 2025 at 10:03 AM
In my opinion, a good senior dev knows when to abstract and when it's not worth the effort or not the "right time" to abstract and you start duplicate/ copy-pasting things again.
October 8, 2025 at 10:03 AM
Nice write up! And beautiful outputs too!

"The more senior the developer, the more likely they are to be critical of repetition"
→ I personally think that's more something you can see with junior dev acquiring a bit of experience. You start by abstracting everything first.
October 8, 2025 at 10:03 AM
wow this is beautiful!
October 7, 2025 at 9:11 AM
While I have always tried to keep the number of dependencies low, this investigation shows that there is still room for improvement there. Starting with glslify 👀
September 9, 2025 at 8:24 AM
Thank you for sharing!
September 5, 2025 at 12:44 PM
So good 👏
August 7, 2025 at 3:05 PM
Those breakdowns are super interesting, thanks for sharing!!
August 6, 2025 at 3:51 PM
Beautiful work Etienne! Love it 😍
July 30, 2025 at 10:00 AM
Oh my bad!
July 17, 2025 at 1:55 PM
Have you already looked into SvelteKit? It can do SSG and SSR with just a single flag.
July 17, 2025 at 8:29 AM
Interesting! I think easing functions can still fill a specific roles in animations but I'm now using a mix of easing functions, spring animations and physics simulations for natural look (position/velocity/acceleration) with specific behaviours (flee/follow...)
July 16, 2025 at 8:13 AM