Rasmus Indie | Wishlist Mindbreak 🤯
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rasmusindie.bsky.social
Rasmus Indie | Wishlist Mindbreak 🤯
@rasmusindie.bsky.social
Gamedev, musician and father of two. Woke AF. He/him.

Currently working on an exploration driven puzzle adventure, Mindbreak.

📍Copenhagen, Denmark
✨Wishlist Mindbreak: https://store.steampowered.com/app/3470490/Mindbreak/
✉️ [email protected]
Pinned
Mindbreak's Coming Soon-page went live on Steam yesterday. Check it out after you've watched the announcement trailer. It's been a lot of work, so I really hope you enjoy it! 😅

store.steampowered.com/app/3470490/...

#indiegame #gamedev #indiegamedev #dkgame
Meet my indie game! 🤯💫
- play as several unique and insane characters
- explore the interconnected asylum
- use and upgrade your supernatural abilities
- every move is a puzzle 🧠
- insane people and plenty of dark humor
- fight bosses without actually fighting 😲

Wishlist: s.team/a/3470490
November 7, 2025 at 6:22 PM
Fun fact: I’m actually building a bathroom in my house at the same time 🤷‍♂️ Sadly, it’s really cutting into my #gamedev time atm 😔
November 5, 2025 at 7:04 PM
Did you know that even supernatural insane asylums have restrooms? Well, they do. So, I'm spending this Tuesday evening drawing a toilet 🚽 Yea, #gamedev is fun! #indiegame
November 4, 2025 at 10:56 PM
Meet my indie game! 🤯💫
- play as several unique and insane characters
- explore the interconnected asylum
- use and upgrade your supernatural abilities
- every move is a puzzle 🧠
- insane people and plenty of dark humor
- fight bosses without actually fighting 😲

Wishlist: s.team/a/3470490
October 31, 2025 at 10:08 AM
Redoing the demo level also required a cleaner approach to all my environment sprites. So I'm working them into sprite sheets to make file management easier. Yea, I'm at the boring parts of #gamedev at the moment 😞 #indiegame
October 30, 2025 at 6:56 PM
After all the feedback, I'm back in Excel reworking the levels. Over the next week I am going to rebuild all the levels in Unity, so areas not only work individually but also in relation to the story and the post-demo plan. Don't save this image, if you don't want spoilers #indiegame #gamedev
October 28, 2025 at 12:09 PM
Unfortunately, the intro cutscene experiment is not going well; not looking and feeling at all the way I wanted it too. I might get back to it. For now, I'll have to put it aside. Here are a few of the frames I actually like. Maybe they can be repurposed? #indiegame #gamedev
October 23, 2025 at 12:11 PM
Today I'm redoing the FastTravel to work across levels. This has turned out to require a lot of refactoring, mainly because the non-current levels are not initialized, and their data must be found in the level's saveStates from the .json save file. I'm having fun though 😵‍💫 #indiegame #gamedev
October 14, 2025 at 9:10 AM
One thing that came up during play test was the very placeholdery enemy AI. It looked just one move ahead based on raw distance to a player. Not good when obstacles are in the way. I spent yesterday evening implementing a classic A* approach, and it's already much better. #indiegame #gamedev
October 14, 2025 at 6:08 AM
October 8, 2025 at 9:12 PM
Also, it’s #WishlistWednesday so please consider wishlisting Mindbreak if you’re into exploration driven puzzle adventures.

store.steampowered.com/app/3470490/...
October 8, 2025 at 10:51 AM
Working really hard at the moment. Play tests on the alpha build every other day this week. I’ve also thrown myself rather recklessly into the creation of an intro cutscene video - a multiweek project of a kind I have little experience in. I really hope it all pans out 😬 #gamedev #indiegame
October 8, 2025 at 10:45 AM
Reposted by Rasmus Indie | Wishlist Mindbreak 🤯
Sulo the Sidekick is participating in Finnish Games Week on Steam, running Oct 6-12! 🇫🇮🥳

#finnishgamesweek #fgw25 #fgwsteam25 #indiegames #cozygames @wlovegames.bsky.social
October 6, 2025 at 2:34 PM
More play test done today. Got some great feedback and a few bugs that I'm gonna make fixes for immediately. Two more play test sessions coming up this week. Wish me luck! #indiegame #gamedev
October 5, 2025 at 6:50 PM
404 Streak not found. I guess that’s why I still can’t really speak French 🤷‍♂️
October 2, 2025 at 1:06 PM
Putting music aside for now, I'm starting to work on the first frames for the cutscene. I'm picturing a still frame kind of video, with some slight movement to give perspective. And lots of moving effects like rain and lights. Never done something like this before, so we'll see #gamedev #indiegame
October 2, 2025 at 10:32 AM
Just gonna write a nice simple piece of music. Add some strings here. Some horns there. Nice. Uhh, and maybe a clarinet here. No tuba? Yes, of course! BRING IN THE TRUMPETS! What was supposed to be a quick and sad intro cutscene might now become the most epic moment in the game 🙃 #indiegame #gamedev
October 2, 2025 at 8:42 AM
Dusted off my small composing setup this morning, to write and record some music. Working on the game’s intro cutscene, which might double as a cinematic trailer. The last few months have been nothing but coding, so it feels great to get my fingers on the midi controllers again #gamedev #indiegame
October 1, 2025 at 7:21 AM
I did icons for the upgrades that will be available in the demo yesterday. So for #ScreenshotSaturday I can finally give you a glimpse of the new upgrade system.

store.steampowered.com/app/3470490/...
#indiegame #gamedev #indiegamedev
September 27, 2025 at 7:50 AM
Working on some upgrade icons this morning. They will be shown in the shop(s), in the upgrade equip panel and occasionally on an upgrade unlock screen. 3 down, 13 to go 😵 #indiegame #gamedev

store.steampowered.com/app/3470490/...
September 26, 2025 at 6:48 AM
Reposted by Rasmus Indie | Wishlist Mindbreak 🤯
I saw this meme and can't not show it to you 😁

#IndieGame #GameDev #unity3d #meme
September 22, 2025 at 11:33 AM
I’ve found that having a board such as this is incredibly helpful. It helps me clear my mind by not having to remember stuff, and it gives me something concrete to do whenever I have time to get some work done. Even if it’s just refining a task. #gamedev #indiegame #indiedev
Going into a new sprint I've re-stocked the board with new tasks. I'm left with a lot of sound effects, visual effects and qol features while waiting for the next wave of feedback. Thank God it's #motivationmonday today! #indiegame #gamedev
September 22, 2025 at 8:59 AM
Going into a new sprint I've re-stocked the board with new tasks. I'm left with a lot of sound effects, visual effects and qol features while waiting for the next wave of feedback. Thank God it's #motivationmonday today! #indiegame #gamedev
September 22, 2025 at 7:34 AM
Update: I did indeed catch a random spark of motivation 🤩 All the proposed fixes from the first play test feedback was implemented over the last few nights. Next up is more play test and more feedback. But first: Friday! Have a great one, folks! #indiegame #gamedev
September 19, 2025 at 6:01 AM
Feeling a bit burned out after a hard sprint to get the demo ready for play testing. I definitely need more feedback than what I got, but I’m concerned that any new play tests on the current build, will just produce duplicate feedback. Hoping that unexpected motivation hits me #indiegame #gamedev
September 15, 2025 at 10:08 AM