Ren Nelson
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ren-nelson-audio.bsky.social
Ren Nelson
@ren-nelson-audio.bsky.social
Audio designer based in Shiga, Japan.
Past work with Ubisoft, Apple, and more.
https://www.ren-nelson.com/
Reconsidering my relationship with music consumption, waxing nostalgic to days when friends and family burned CDs for each other and I was intimately familiar with my catalog of music.
July 28, 2025 at 1:20 AM
Working on a game where wind is a large component, so I've been experimenting with various objects, this one being an "aeolian" flute I made out of bamboo and propped up with the door. The sound is pretty disconcerting, might be useful for instilling fear...

#sounddesign #gameaudio #fieldrecording
June 6, 2025 at 8:33 AM
Recently learned that the marching sound of the orcs at the battle of Helm's Deep was just riding the volume fader on volcano sounds so I had to give it a try. It works!

#sounddesign
May 18, 2025 at 12:45 PM
Morphing a simple sword sound to glitchy explosive scifi impact sounds. Didn't really have a plan with this one other than to transform a transient sound to texture and back again.

Enjoying Reaper for editing but always come back to Ableton for that tactile feel. 🗡️

#sounddesign #gameaudio
May 16, 2025 at 9:15 AM
Hello Blue Sky, first post here!

Practicing mechanical/industrial SFX with this sound redesign of an Armored Core VI clip. 🤖

#gameaudio #sounddesign
May 15, 2025 at 2:19 AM