Rive
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rive.app
Rive
@rive.app
Rive is a new way to design, build, and ship UI for apps, products, websites, and games.

https://rive.app
🚨 1 day left to join the Rive x Contra Challenge and win up to $20k in cash prizes!
Some inspiration from the past 24 hrs:
December 1, 2025 at 6:44 PM
The Rive Challenge on Contra stays busy. If you’re into character animation, today’s your day.
November 26, 2025 at 6:24 PM
🚀 The new React Native runtime is live in development preview! Built on Nitro, thanks to @margelo.com, faster, and ready for you to test.
Try it now and give us feedback: github.com/rive-app/riv...
November 25, 2025 at 7:40 PM
Lots of great work still coming in for the Rive Challenge on Contra 👀
November 25, 2025 at 5:26 PM
Creating a "boil" treatment using path effects with Scripting in Rive (currently in Early Access) 🫧 by @laurive.bsky.social
November 24, 2025 at 7:38 PM
Game-driven entries are landing fast for week 2 of the Rive Challenge on Contra.
Remember: entries should showcase a real or imagined game or product.
Check the guidelines, polish your file, and throw your hat in the ring 🎩
November 24, 2025 at 6:40 PM
First day of Contra's Rive challenge in the books, and we’ve already got a bunch of great entries! Here's a few that stood out.
Don’t forget to read and follow the Rive Challenge guidelines to ensure your submission is as strong as can be 💪
November 21, 2025 at 5:36 PM
🚀🚀🚀 Rive Scripting with our AI Coding Agent is now in Early Access! Iterate on code, design, and animation in one collaborative editor.
November 20, 2025 at 9:36 PM
The Rive Challenge on Contra is ✨live✨!
Show off your Data Binding skills for a shot at $20K in prizes.
Submit a video + description on Contra — no export needed.
Nov 20–Dec 2 🗓️
contra.com/community/to...
November 20, 2025 at 4:05 PM
A closer look at the game running in the editor, with sound 🔊
November 19, 2025 at 6:14 PM
Centipede/Snake inspired game built with Scripting in Rive 🐛🐍🍎
By @lancesnider.bsky.social and @jerry-liu.bsky.social
November 19, 2025 at 6:14 PM
Multi-touch support is now available at runtime, so your Rive files can react to several pointers simultaneously.
November 18, 2025 at 5:34 PM
We recently updated our Rive 101 Data Binding playlists with a ✨new Lists Index tutorial.
▶️ Watch it now on our YouTube channel
November 17, 2025 at 5:32 PM
Learn how to create a classic game mechanic — a distance-based collision detector — with Rive Ambassador
@maytecg.bsky.social and Data Binding: rive.app/blog/getting...
November 14, 2025 at 6:37 PM
🔒🎉 Rive is now SOC 2 Type II compliant. Ready for teams with serious security needs
November 13, 2025 at 6:45 PM
Get your hands dirty with some hands-on learning.
Rive Ambassador @maytecg.bsky.social shows how to build a looping button using Data Binding, N-Slicing, and formula converters — with another project dropping next week. 👀 rive.app/blog/getting...
November 7, 2025 at 5:26 PM
Found some post-Halloween crows still hanging around the UI 🐦‍⬛👁️
Showcasing clever Lists usage with Data Binding and Layouts by @jctoon.bsky.social
November 3, 2025 at 5:52 PM
Halloween fun run by @laurive.bsky.social showcasing some simple but clever tricks with Data Binding and Layouts in Rive 🎃🍬
October 31, 2025 at 5:36 PM
In Rive, you can bind colors to contrast-friendly palettes, use Draw Order to surface key text, and give users control to start and stop animations instead of forcing autoplay.
October 30, 2025 at 5:25 PM
Did you know you can set values by firing a Trigger in Rive?⚡️🔋
Great for game UI player vitals, triggering analytics, and accessibility changes
October 28, 2025 at 5:24 PM
Turbocharge your workflow with these shortcuts in Rive ⚡️⚔️
October 27, 2025 at 4:32 PM
Hidden Gems 💎✨
Hold Command + click to quick toggle between Timecode and Frame Mode in your timeline
October 24, 2025 at 5:20 PM