I'll talk about game development and my side projects, notably space shooter Alexus 2040 (mobile). Currently working on deluxe version for Steam.
https://fairlyavailable.com/
I bought this game in 1995. It was an interesting sci-fi adventure game that looks like an action game, with pre-rendered scenes with fixed camera, and real time 3D characters only. Lots of story and reading if you wanted to. Pretty ambitious game.
I bought this game in 1995. It was an interesting sci-fi adventure game that looks like an action game, with pre-rendered scenes with fixed camera, and real time 3D characters only. Lots of story and reading if you wanted to. Pretty ambitious game.
It is pure engagement, it has little to do with actual development.
It is pure engagement, it has little to do with actual development.
This is sapito, a tiny daily classic roguelike, with a new level every day. Super simple, but finished! My plan is to keep updating it over time.
joaosdev.itch.io/sapito
Pixel art by @datagoblin.bsky.social and the whole game is inspired by 1 of their mockups.
This is sapito, a tiny daily classic roguelike, with a new level every day. Super simple, but finished! My plan is to keep updating it over time.
joaosdev.itch.io/sapito
Pixel art by @datagoblin.bsky.social and the whole game is inspired by 1 of their mockups.
If I step out of it, I get nothing.
If I step out of it, I get nothing.
But it can be solved if easy mode is integrated in the design and testing process from the ground up.
But it can be solved if easy mode is integrated in the design and testing process from the ground up.