Richard Whitelock
rpgwhitelock.bsky.social
Richard Whitelock
@rpgwhitelock.bsky.social
Game artist in the UK with over two decades experience in game development, technical art, environments, lighting & FX. 🕹️Flock, Frozen Synapse 2, Quiet as a Stone, AllSky. 🌅 I love making atmospheric and evocative worlds.

richardwhitelock.com
Pinned
Most recently I worked on the wonderful Flock with Hollow Ponds and Annapurna Interactive.
I handled technical art, lighting, materials and FX.
One of my aims was to help create an atmospheric and beautiful world that also stayed true to Richard Hogg’s fantastic designs.
I’m all setup to spend the next autumn to spring in Tokyo once again. I’ll be busy doing a lot of gamedev work but will certainly be hoping to spend some time at TokyoIndies or any gamedev related meet-ups / cowork spaces I can find!
September 1, 2025 at 3:05 PM
Reposted by Richard Whitelock
I wrote about being unreasonable when making games modecollapse.substack.com/p/unreasonable
Unreasonable
The "next Balatro" won't appear on a spreadsheet...
modecollapse.substack.com
June 6, 2025 at 4:18 PM
Reposted by Richard Whitelock
Hit 20 years in games this year - here's some thoughts after all that time

modecollapse.substack.com/p/i-spent-17...
I Spent 175,000 Hours Working On Indie Games
Thoughts after surviving 20 years in the games industry...
modecollapse.substack.com
April 13, 2025 at 7:03 PM
A freezing, flooded and foggy day permeated by a wonderful sunset.
November 28, 2024 at 4:17 PM
store.steampowered.com/app/872060/Q...

My strange, experimental autumnal-cozy-vignette creator and photography sim is on sale.

- Cheaper than buying an actual rock -
- Lovely soothing atmospheric sounds and ASMR like audio -
- Throw Rocks! Plant Trees! -
- It is pretty. Well I think so anyway -
Save 40% on Quiet as a Stone on Steam
Throw Rocks Plant Trees. Remake the world in this minimalistic slow game for casual creators. Discover a long lost history. Create your own scenes. Explore atmospheric countryside vignettes. Sit by Ca...
store.steampowered.com
November 27, 2024 at 6:30 PM
💀 QRP with your skull art! 💀

Oh a reason to post something from the painting course I did. So many pictures of skulls..

Now I just need a 'QRP your portraits / vegetable still life art'.
November 25, 2024 at 3:26 PM
Reposted by Richard Whitelock
10th anniversary Journey thread, recreated:
I was the art director of thatgamecompany's Journey. It set the course of my career and my art. I'm forever thankful to the community of players and their incredible love for the game. This is a thread comparing early dev images and how things shipped.
November 23, 2024 at 10:59 PM
Reposted by Richard Whitelock
Solitomb is *HERE!* 🎉

⚔️ krajzeg.itch.io/solitomb ⚔️

Stack cards into combos, fight monsters, add new abilities to your build and emerge victorious (eventually, sometimes)!

Please share this to help spread the word and enjoy the game! 🤗

#pico8 #gamedev #indiegame
November 22, 2024 at 5:00 PM
Reposted by Richard Whitelock
Hey it's #flockfriday again - time for more of Richard Hogg's wonderful concept art!
November 22, 2024 at 1:58 PM
Reposted by Richard Whitelock
If you can believe it, a new issue of Technically Art is here, and it's all with bsky posts =]

There's a bunch of insightful and inspiring posts in there, about shaders, VFX, tools, tech art and more ✨

Check it out here: halisavakis.com/technically-...

#gamedev #vfx #indiedev #shaders
November 22, 2024 at 10:04 AM
Reposted by Richard Whitelock
Hey! I've announced my next game and I am asking for money already so I can finish making it. :)
www.backerkit.com/c/projects/m...
868-BACK
The sequel to 868-HACK. A cyberpunk roguelike adventure.
www.backerkit.com
November 21, 2024 at 12:27 PM
A year or so ago I went on an exhausting but wonderful trek up Mt.Takao near Tokyo. It won't be quite the same but I'll try and manage a walk into Oxford today.
November 20, 2024 at 8:58 AM
Reposted by Richard Whitelock
Really pleased to see that @elirainsberry.com's wonderful music for Flock has been nominated in the @indiegameawards.gg this year.

bsky.app/profile/indi...
🏆 Music 🏆

🔸 Core Keeper, Pugstorm & Jonathan Geer
🔸 Flock, @hollowponds.bsky.social & @elirainsberry.com
🔸 Pacific Drive, @ironwood.bsky.social
🔸 The Cub, Demagog Studio, Shane Berry, & Igor Simic
🔸 Thrasher, Puddle Studio & Brian Gibson
🔸 Wild Bastards, Blue Manchu & Ryan Roth
November 19, 2024 at 3:21 PM
Oxford snows.

Looking forward to more this year and hoping to have the energy to make the most of it.
November 17, 2024 at 11:38 PM
The how to pronounce 'Godot' game has a harder level now.
xogot.com

#godot #godotengine
Watch Miguel de Icaza's GodotCon 2024 presentation about the development of Xogot to learn more
xogot.com
November 17, 2024 at 11:19 AM
Reposted by Richard Whitelock
It's good to see more folk moving over here! I figured I'd do a thread of the building games I've shared on Twitter over the past year. All the games are free to play in-browser or as a download, and I'll include links to each.
November 8, 2024 at 11:25 AM
Various attempts to document past UK consumer games events during my downtime.
November 16, 2024 at 1:19 PM
You might well open a GDC talk expecting the comfort of some sweet SF coffee, but within the first 20 seconds of Jake's classic talk you get a surprise mouthful of builder's tea (next to no milk, no sugar).
Hi, I've been an indie dev for 20 years and shipped 15 games. Here's a GDC talk I did in 2016 that was quite popular. It was about indie sustainability and I'm still here, so that's good :-)

www.youtube.com/watch?v=Jmwb...
How to Survive in Gamedev for Eleven Years Without a Hit
YouTube video by GDC 2025
www.youtube.com
November 15, 2024 at 1:11 PM
Reposted by Richard Whitelock
📢 IT'S HAPPENING!!!

My next indie game MYTHWRECKED launches on Dec 5th 2024 for Steam, Xbox and Nintendo Switch...

🏝️ Explore a secret island
⚡️ Meet the gods of legend
🔎 Uncover the truth, behind the myth
November 14, 2024 at 6:34 PM
Reposted by Richard Whitelock
The atmosphere of my game
November 12, 2024 at 4:50 PM
Reposted by Richard Whitelock
November 12, 2024 at 3:47 PM
The atmosphere of my game.

www.youtube.com/watch?v=urhv...
November 12, 2024 at 3:38 PM
The first digital art program I used.

I wanted Deluxe Paint on the Amiga, but had to make do with this. It's Paintspa on an RM Nimbus PC we briefly had at home. I would copy art from games magazines using it, saved in some presumably unreadable format on a long lost floppy disk.
November 12, 2024 at 1:48 PM
Reposted by Richard Whitelock
Please enjoy some of Richard Hogg's amazing concept art (plus a reference photo) from FLOCK. I'll aim to do one of these every #flockfriday
November 8, 2024 at 11:47 AM
I grew up on these streets
November 7, 2024 at 10:39 AM