Richard Whitelock
rpgwhitelock.bsky.social
Richard Whitelock
@rpgwhitelock.bsky.social
Game artist in the UK with over two decades experience in game development, technical art, environments, lighting & FX. 🕹️Flock, Frozen Synapse 2, Quiet as a Stone, AllSky. 🌅 I love making atmospheric and evocative worlds.

richardwhitelock.com
Our flock of heroes glide through the mushroom forest at sunset. YOU too can do this : store.steampowered.com/app/1472930/...
October 17, 2024 at 9:08 PM
This even earlier version was much more of an MGS-like.
No weapons, just stealthily sneaking around in a green & amber world as though from a retro-futuristic drone's eye view.
October 17, 2024 at 5:23 PM
Let us climb the shaky ladder, up to the prototype shelf once more.

This time it is top down retro CRT stealth shooter. I wanted to really evoke the same mood I felt on that first level of Metal Gear Solid where you 'infiltrate' an area, and then repeat that feeling for the rest of the game.
October 17, 2024 at 3:00 PM
This is an old test of the Houdini->Unity version. The environment mesh (and fx like the wind streams) are from Houdini. The env lighting is vertex lit via a single channel which is then used as an input on a script configurable gradient texture. (The torch is a Unity point light setup) #techart
October 9, 2024 at 12:01 PM
Most recently I worked on the wonderful Flock with Hollow Ponds and Annapurna Interactive.
I handled technical art, lighting, materials and FX.
One of my aims was to help create an atmospheric and beautiful world that also stayed true to Richard Hogg’s fantastic designs.
October 8, 2024 at 3:21 PM
I am a UK based games artist with over two decades experience in art direction, technical art, environments, lighting & FX.

I love making atmospheric and evocative worlds!

#PortfolioDay
October 8, 2024 at 3:19 PM