richardwhitelock.com
No weapons, just stealthily sneaking around in a green & amber world as though from a retro-futuristic drone's eye view.
No weapons, just stealthily sneaking around in a green & amber world as though from a retro-futuristic drone's eye view.
This time it is top down retro CRT stealth shooter. I wanted to really evoke the same mood I felt on that first level of Metal Gear Solid where you 'infiltrate' an area, and then repeat that feeling for the rest of the game.
This time it is top down retro CRT stealth shooter. I wanted to really evoke the same mood I felt on that first level of Metal Gear Solid where you 'infiltrate' an area, and then repeat that feeling for the rest of the game.
I handled technical art, lighting, materials and FX.
One of my aims was to help create an atmospheric and beautiful world that also stayed true to Richard Hogg’s fantastic designs.
I handled technical art, lighting, materials and FX.
One of my aims was to help create an atmospheric and beautiful world that also stayed true to Richard Hogg’s fantastic designs.
I love making atmospheric and evocative worlds!
#PortfolioDay
I love making atmospheric and evocative worlds!
#PortfolioDay