Added a bit of UI, thought this really needs characters and animations soon!
Got the Healer brain to work (heals allies below 50%) and the defend + counter attack feature (without infinite counter loop) 😅
Fun stuff!
Added a bit of UI, thought this really needs characters and animations soon!
Got the Healer brain to work (heals allies below 50%) and the defend + counter attack feature (without infinite counter loop) 😅
Fun stuff!
Uh, look over there - a bear!
**runs away**
Uh, look over there - a bear!
**runs away**
So whatever, it's safe, it was always safe. Check it out too, why don't ya:
store.steampowered.com/app/690150/F...
So whatever, it's safe, it was always safe. Check it out too, why don't ya:
store.steampowered.com/app/690150/F...
store.steampowered.com/app/1188900/...
store.steampowered.com/app/1188900/...
the hardest part of Silksong is deciding if I draw or play
the hardest part of Silksong is deciding if I draw or play
Hell yeah, bring on autumn!!
Hell yeah, bring on autumn!!
“None” is unfortunately a possibility.
“None” is unfortunately a possibility.
The results surprised us: Developers thought they were 20% faster with AI tools, but they were actually 19% slower when they had access to AI than when they didn't.
The results surprised us: Developers thought they were 20% faster with AI tools, but they were actually 19% slower when they had access to AI than when they didn't.
you must survive through '25
absorb the kicks in '26
keep on devvin' in '27
dire straits in '28
this is fine in '29
stay sturdy in '30
you must survive through '25
absorb the kicks in '26
keep on devvin' in '27
dire straits in '28
this is fine in '29
stay sturdy in '30