Sans Strings Studio
@sansstrings.bsky.social
87 followers 6 following 31 posts
Founded by creative powerhouses Ryan Corniel + Sébastien Deguy, we're on a mission to bring digital puppeteering to new heights. Our unique system is tactile, real-time, scalable, and most importantly—has genuine soul. https://sansstrings.studio/felt-that
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sansstrings.bsky.social
Before Fuzz-E stepped into the ring... we were just making puppets punch each other in real-time.

Then Summer Game Fest happened ▶️

115K Steam wishlists
5M+ views
100+ press mentions
2.2K hours watched

(Testing confirms: puppet boxing was exactly as unhinged as we thought it would be. 🥊)
sansstrings.bsky.social
"Everything is real-time." – CEO Sébastien Deguy

Our F.E.L.T. system ▶️

✓ Sub-2 millisecond latency
✓ Cross-platform deployment
✓ Unprecedented speed
✓ End-to-end pipeline

Our system doesn't replace creativity – it amplifies it.

#DigitalPuppetry #Animation #UnrealEngine
sansstrings.bsky.social
Before Fuzz-E stepped into the ring... we were just making puppets punch each other in real-time.

Then Summer Game Fest happened ▶️

115K Steam wishlists
5M+ views
100+ press mentions
2.2K hours watched

(Testing confirms: puppet boxing was exactly as unhinged as we thought it would be. 🥊)
sansstrings.bsky.social
Stuntman Stu = world's craziest stuntman who fails spectacularly.

Challenge: Animate him driving and crashing motorcycles, rockets, cannons, cars... you get it.

No match for Ryan + our real-time pipeline. 22 episodes of animated spectacular stunts!

Thanks for the wild ride!
sansstrings.bsky.social
We animated 22 episodes for PlaymatesToys' new Stuntman Stu line.

Toy designs → Real-time puppet pipeline → Action-packed episodes

Ryan Corniel ( @dukegunston.bsky.social)  handled all animation through our real-time system.

Animation as fast as the action. 

#UnrealEngine
sansstrings.bsky.social
Silent but stylish.

(Testing confirms: our tech captures tie physics perfectly. 💜)

#DigitalPuppetry #Interactive #RealTimeAnimation #Animation #UnrealEngine
sansstrings.bsky.social
Couch potatoes leveling up. 🎮

(Testing confirms: our tech works on root vegetables. 🥔)

#DigitalPuppetry #Interactive #RealTimeAnimation #Animation #UnrealEngine
sansstrings.bsky.social
String Theory – deranged puppets, shoestring budget, zero strings attached.

Building with Stoopid Buddy Stoodios (Robot Chicken, 9 Emmys).

When you cut the strings, puppets get weird. Really weird.

You'll see 👀

#StringTheory #DigitalPuppetry
sansstrings.bsky.social
Real-time puppeteering = every spontaneous choice captured instantly.

Some sessions just hit different.

(Yes, we're still geeking out over Sam Richardson‼️)

#DigitalPuppetry #Animation
sansstrings.bsky.social
"It was pretty inspiring to see all these passionate entrepreneurs jumping full-on. The team at a16z is world class and the energy was golden." -Sebastien Deguy, CEO

SR005 is off to a legendary start. Puppets incoming. No strings attached.
sansstrings.bsky.social
We're honored to be among the ~60 startups selected (out of 10,000+ applicants!) for a16z SR005.

Week One brought lightning-round pitches and fireside chats with industry titans.

Behind-the-scenes: https://speedrun.substack.com/p/scenes-from-sr-kickoff-week
sansstrings.bsky.social
Our Beasts have crossed into the physical realm

Gleeful Gear & Goodies now live at gleefulbeasts.com/shop/

From character creation → community that demands floof products.

Real-time puppeteering = audience-driven IP that scales.

Grab your merch + join the puppet revolution!
sansstrings.bsky.social
Any puppet, any screen, anywhere.

Balloof started as performance → now feeds fan communities, a YouTube series, and cross-platform content.

Real-time puppeteering = content infrastructure that scales.

Behind the Glee Ep 3 + cameraman incidents 👀 youtu.be/t7aC6QVfjY8
sansstrings.bsky.social
Fans are invested in how characters move and come alive through performance. 💬

"The way she squiggles as she floats away is kind of adorable!"
"The texture on the hair and the movement"
"The animations are beautiful." 

Our system brings this authenticity to any IP we develop.
sansstrings.bsky.social
Balloof's growing wings promise nothing but doom, our system delivers.

ZBrush → Substance 3D → Houdini → UE5 → movements are a live performance captured in real-time with Valve Index Controllers.

Our system adapts – from shows to live events, games, and interactive spaces.
sansstrings.bsky.social
We’ve successfully flipped animation workflows!

6.2M+ views
92K+ fans
33K+ hours
395K+ interactions

Gleeful Beasts is our sketch comedy mockumentary series with hilariously flawed beasts. We make puppets do stuff → Sparklegoose writes lines and adds music → gleeful chaos!
sansstrings.bsky.social
Johnson’s Mouth-Watering Bulge discovered its tragic destiny through movement first–meaning second.

Last week, pure movement. Now it becomes lore for Gleeful Beasts' world.

When tech eliminates barriers between performance and output–puppets tell their own stories.
sansstrings.bsky.social
Our digital puppeteering system transforms human movement into instant character animation – no strings attached.

Anyone can bring characters to life using real-time control that's intuitive to learn and genuinely fun to use.  

Get your puppet fix ▶️ https://www.youtube.com/@SansStrings
sansstrings.bsky.social
We delivered this performance to our Gleeful Beasts partners – pure character movement captured with our real-time technology.

No voices or narrative yet… just a character waiting to discover its story.

From our pipeline to screen – we’ve started a puppet movement.
sansstrings.bsky.social
1️⃣month since #SummerGameFest 🎮

Still thinking about these ❤️ indies

💬 Out of Words - stunning stop-motion co-op
🦗 Infinitesimals - tiny aliens, big adventure
🎵 Mixtape - coming-of-age soundtrack

Here's to devs who dare to make something different! Show em some love!💙
sansstrings.bsky.social
"Every shot in the trailer was performed with different controller types and every shot was captured in real-time with OBS," says Ryan Corniel, Sans Strings Studio COO. 

It's a demo of puppets + real-time technology. Catch the trailer again ▶️ https://youtu.be/eSZCdxMQjxs
sansstrings.bsky.social
Real-time puppeteering = 
✨ No delay between input + output
⚡ Create content at ⚡ speed
🎭 Real-time feedback loop

"With puppets, there's so much weird stuff you can get away with," says CCO Ryan Corniel.

More at → https://speedrun.substack.com/p/how-game-engine-tech-powers-these
sansstrings.bsky.social
No pressure, Fuzz-E!

Breaking: Animation studio becomes completely obsessed with their own puppet creations. More at 11.

For your weekly Fuzz-E fix (because we know you need it too), check @FeltThatGame, Steam, and our YouTube Channel 🥊

We're all in this together now.
sansstrings.bsky.social
"Everything is real-time." Shares CEO Seb Deguy on our breakthrough pipeline in a new a16z speedrun article about Sans Strings Studio and Felt That: Boxing.

Grateful to a16z for believing in our felt-covered chaos!
👉 speedrun.substack.com/p/how-game-e...
sansstrings.bsky.social
"THIS IS A GAME???" "Are you kidding me?" "Best looking game at Summer Game Fest." – watching you react to puppet boxing has been a blast.

We’ve been swapping our fav reactions and had to compile them. Check out a few “wait, what?” moments.

Thanks to every champion in our corner! 🥊Credits on YT!
sansstrings.bsky.social
📈 100,000 Steam wishlists
⏰ All in 7 days post-Summer Game Fest

We built something weird but we knew y'all would get it!

This is just round one. 🥊