schooliedee.bsky.social
@schooliedee.bsky.social
Oop, missed this.

The Quest 64 discord is probably the quickest route, this is a link from the speedrun page and hopefully still works? discord.gg/0Vr8Ym5bLayc...
November 15, 2025 at 9:21 PM
Fan remake project! The decomp results are sometimes converted into c# and incorporated into things like cameras and movement.

To give an idea for the maps, I am starting Holy Plains right now actually and the first step is to overlay exported lua data as a sort of guide when blocking things out.
November 11, 2025 at 9:42 PM
If you're still reading, then there's a good chance that you followed along through much of this month's posts and I want to say thank you.

It's been a long month in the real world, and I'm looking forward to sitting down and recapping it in something other than tweets.

All the best, gang. o7
November 1, 2025 at 3:30 AM
Super helpful video that broke down blendshapes into something I could understand. I'd previously commissioned this sort of thing and always felt a little underwhelmed at the results, so this has helped boost my confidence.

www.youtube.com/watch?v=7WGt...
Blender Tutorial - Shape Key Basics
YouTube video by Eve Sculpts
www.youtube.com
November 1, 2025 at 3:30 AM
Not sure how far I'll take it, would like to go as far as I can though.

Tool dev has helped a lot, and there are still some areas where I don't have enough tools built yet (caves and forest lighting mostly), but commissioning the other 400+ models isn't feasible and I'd need to learn that skillset.
October 24, 2025 at 3:09 PM
both! little weekend passion project to recreate as much as I can with limited time + abilities
October 23, 2025 at 9:44 PM
Yeah definitely, I've learned a lot from studying how their prefabs are set up.

Not sure what the non-URP version is called, but the one I'm using on the pillars is "URP_Blend_TwoSides".
October 19, 2025 at 9:14 PM