Scott Woodhams
scottwoodhams.bsky.social
Scott Woodhams
@scottwoodhams.bsky.social
No idea what he's doing as a Senior Technical Artist at EA
All opinions and statements are my own.
Previously「Alpha Channel, Rebellion, EpicGames, Mediatonic」
https://linktr.ee/scottwoodhams
If y'all software developers could stop making your software's plugin API with JavaScript, that would really be helpful for me.
I just want to save a file and not be limited by your environment setup plz. 🙏
May 27, 2025 at 6:32 PM
Just wrote up a blog post about my experience looking for work in this market for the past 6 months. Check it out!

open.substack.com/pub/temperan...
Staring at the job board
My 6-month journey looking for work
open.substack.com
April 17, 2025 at 5:53 PM
I went from 4 active applications down to 1 in a couple of days. Including the one I was really focused on, I didn't get it.

It's a really difficult time for the industry, plus my visa requirement and the lack of Tech Art jobs in Canada. Im going to have to concede and go back to the UK I think 😔
January 20, 2025 at 9:04 PM
Just waiting on that final email that either has the job offer or not.
The stress and tension beats any film or video game
January 14, 2025 at 11:10 PM
omg just caught someone referencing my blog for the first time🥳
January 10, 2025 at 1:18 AM
In some good news I passed my interview test.
Just wish I could have been laid off at a different time. Having to wait for the Christmas holidays to be over before continuing any of my interview process is not great for my anxiousness
December 17, 2024 at 9:24 PM
Reposted by Scott Woodhams
December 6, 2024 at 6:00 PM
Job hunt is going well so far, out of the 19 jobs across canada only 13 havent gotten back to me. Only 3 rejections and 3 in interview process.
December 4, 2024 at 4:36 PM
It's a wrap, had an awesome time in Canada
#Gamedev #layoffs
November 18, 2024 at 4:51 PM
Looking through old side projects and found this nice little setup of using watabou.itch.io/medieval-fan... and generating buildings in Houdini. Never quite finished it though
#gamedev #techart
November 9, 2024 at 4:27 PM
I have no yellow ledge paint in my games, only the vivid pink of a broken shader
February 12, 2024 at 12:58 PM
I've published a new blog post on some of the skill requirements for a Technical Artist. Check it out!
open.substack.com/pub/temperan...
February 11, 2024 at 1:12 PM
Yes I see the irony in writing a blog post on getting a job as a technical artist, when l am currently unemployed
February 10, 2024 at 1:07 PM
My current game dev project is creating a list of projects with cool code names and then not doing anything with them
February 8, 2024 at 11:43 AM
I've started my Technical Art focused blog. My first post is a summary of portfolio tips, come check it out! tinyurl.com/4sk4asn8
February 7, 2024 at 9:07 AM
Hi there, I'm Scott a technical artist in game dev. I've worked at Mediatonic, Epic and Rebellion. Currently in between jobs at the moment, moving to Canada soon.
I'm primarily a pipeline and tools TA but I enjoy working with artists to get their concept working and looking good :)
February 6, 2024 at 8:18 PM
Lemon cake. Important starting post.
February 6, 2024 at 7:19 PM
Been working on starting my own blog. Coming up with a logo for technical art is godamn difficult
February 6, 2024 at 6:43 PM