Sébastien de Graffenried
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sebdegraff.bsky.social
Sébastien de Graffenried
@sebdegraff.bsky.social
Game dev, working on Terraformers terraformers-game.com
Game jams, homemade game engine dev.
Sometimes streaming on youtube:
🔴 https://www.youtube.com/@seb_degraff/streams
Also on mastodon:
🐘 http://mastodon.gamedev.place/@seb_degraff
I see. Never used rust or Julia. Used C# where references (ref keyword) work like ref arguments in cpp, and are not allowed in struct or classes.
Using C these days and appreciate the simplicity!
November 11, 2025 at 9:05 AM
For me the point of ZII is to make things simpler and more straightforward. No need to think about constructors. "Initialize" a whole array at once to a valid state with just = {} or memset to 0.

Works well when composing data structures too, eg node structs can have pointers, null by default
November 11, 2025 at 8:58 AM
Ah, we’re talking about cpp! Just learned that references in structs are a thing. I was thinking about references in the C pointer sense.
Then indeed they seem incompatible to ZII in this context
November 11, 2025 at 8:54 AM
I didn’t know you could have class members that store references in cpp, interesting.
Also it seems you can’t assign them first in the constructor (makes sense, you could call other things from in there at which point the non-null guarantees would not hold).
November 11, 2025 at 8:50 AM
I don’t get your point: you certainly can initialize a reference to zero, then assign it something else later. Is it that you want to avoid null refs at all time?
November 11, 2025 at 8:26 AM
So you can shift instructions down? Hadn’t noticed, and was doing it manually
November 8, 2025 at 11:14 AM
How can I test the e clipboard thing?
November 8, 2025 at 11:13 AM
It works for me too, on iOS 🙌🏻
November 8, 2025 at 11:12 AM
Safari indeed :(
November 8, 2025 at 8:12 AM
Plays well even on a small iphone!
For the feedback system, the big feedback button in the menu does nothing when I press it though
November 7, 2025 at 11:44 PM
How rude!
November 2, 2025 at 1:33 PM
There’s got to be a bach.js lib somewhere
October 18, 2025 at 12:17 PM
Crazy cool!
October 17, 2025 at 1:21 PM
Oh no! Resist the urge!
Just hardcode the rotation of the clock handles
October 16, 2025 at 6:57 PM
Wonder if it would make sense to always have a scope following defer, e.g.
open_file()
defer close_file() {

} // close file executes at that point
October 14, 2025 at 5:26 PM
That’s a good point. Thinking about it, there’s another construct that breaks linearity: the for loop with its increment expression. I think it’s less shocking because of the attached scope and the closing brace.
October 14, 2025 at 5:25 PM
What about it?
October 14, 2025 at 1:16 PM
Reposted by Sébastien de Graffenried
Yeah, we only had 1 week of break between AI crawler attacks. This one is even hungrier than the last one.
October 11, 2025 at 1:23 AM
Absolutely! Can’t wait to ditch unity completely
October 10, 2025 at 7:19 AM
I love this! I usually stick to programming but that makes me want to paint and model
October 9, 2025 at 9:00 PM
Some are speculating it's going open source. I'm not holding my breath...
October 9, 2025 at 5:07 PM
reimporting the project, it's been stuck on this for 30 mins. Took me a while to realize that it's processing the same atlas in a loop. Trying to kill and restart 😒
October 9, 2025 at 10:30 AM