Sébastien de Graffenried
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sebdegraff.bsky.social
Sébastien de Graffenried
@sebdegraff.bsky.social
Game dev, working on Terraformers terraformers-game.com
Game jams, homemade game engine dev.
Sometimes streaming on youtube:
🔴 https://www.youtube.com/@seb_degraff/streams
Also on mastodon:
🐘 http://mastodon.gamedev.place/@seb_degraff
reimporting the project, it's been stuck on this for 30 mins. Took me a while to realize that it's processing the same atlas in a loop. Trying to kill and restart 😒
October 9, 2025 at 10:30 AM
Added a histogram. It accumulates the durations of all zones that have the same name as the selected one
October 8, 2025 at 12:35 PM
Went with adding a scrollbar to the scrubber for now, and made it automatically scroll "page by page" so it's not constantly moving.
Added some time controls, the ability to enable/disable recording, and the ability to toggle "sticking" to the last recorded frame.
September 13, 2025 at 7:37 PM
Added scrubbing through the recorded frames.

But what should I do when the number of recorded frames is bigger than I can fit in the scrubber? I could add another scrubber for the scrubber, but...

Any ideas for something more elegant?
September 13, 2025 at 3:13 PM
There is something magical when snapshotting the game state starts working.

I wish I'd done it sooner, it's going to be so useful during development.

Rewind and replay coming up next!

#indiedev #gamedev #c
September 11, 2025 at 3:40 PM
Automatically adding metadata to struct members upon saving!

This works on top of a custom build system that watches for file changes, then parses the structs in the file to generate reflection data.

Now it also inserts code in the source file. Feels kind of forbidden, but also feels nice!
September 10, 2025 at 10:15 AM
Here's an SFX mixing tool I made yesterday. Pretty happy how it turned out!

I can't wait to get it into the hands of a real sfx designer

#indiedev #gamedev #c
August 25, 2025 at 2:08 PM
Finally managed to implement volumetric fog!

Done with sokol_gfx.h, which recently got compute shader support. Thanks @flohofwoe.bsky.social!
June 26, 2025 at 2:42 PM
alright, I think this is pretty cool.
April 22, 2025 at 5:44 PM
1 min 24s in C. I need to improve these typing skills!
April 21, 2025 at 7:41 AM
Made a lil tool to quickly place walls.
Ignore the trees, I was to lazy to disable them being placed on mouse down
March 27, 2025 at 4:16 PM