+ Move from SSAO to mesh-based AO.
+ Triplanar artificial lighting was added to create atmosphere.
+ subtle Matcap effect to better distinguish shapes.
Will do particles, point lights, color variation and water overhaul next.
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#gamedev #indiedev #screenshotsaturday
#gamedev #indiedev #screenshotsaturday
#indiedev #gamedev #unity #screenshotsaturday
#indiedev #gamedev #unity #screenshotsaturday
It’s been quite tricky to tackle all the edge cases, but essentially, doors & ladders create holes in their rooms to connect with other adjacent rooms and form passages.
👉🎞️
#IndieDev #GameDev #WIP