https://store.steampowered.com/app/3967560/Mega_Drill__World_Domination
We're a small start up #indiedev studio. Most of our games are free and can be played on itch.
https://small.itch.io
I was not satisfied with my current character design for upcoming game "The Princess and the Porcupine". I've made more research and pushed the design.
Let me know what you think but me I think it's a tremendous improvement!
#gamedev #indiedev
Not a bug but I had a hole in my UI that begged for an extra option so I added the "video game" upgrade. However, it's a little joke on the player since "playing video games" actually loses you one random stat point.
Not a bug but I had a hole in my UI that begged for an extra option so I added the "video game" upgrade. However, it's a little joke on the player since "playing video games" actually loses you one random stat point.
#gamedev #indiedev #vectorart #gameart
#gamedev #indiedev #vectorart #gameart
Well... here's three. Missing Cheese to have the whole gang. Loved this show: simple, honest, fun, thought provoking. And made by a 100% first nation team. That was refreshing.
Well... here's three. Missing Cheese to have the whole gang. Loved this show: simple, honest, fun, thought provoking. And made by a 100% first nation team. That was refreshing.
I produce colorful, slightly cartoonish sprites and prefer a style with minimal textures.
Here are a few selected pieces. You can see more of my work on my itch io page at : small.itch.io
I produce colorful, slightly cartoonish sprites and prefer a style with minimal textures.
Here are a few selected pieces. You can see more of my work on my itch io page at : small.itch.io
Here's the legend I use:
Here's the legend I use:
We use a few shaders to add papery texture to the objects, a blur around the mouse position and a heat haze for this specific biome.
#gamedev #indiedev #hiddenobjects
We use a few shaders to add papery texture to the objects, a blur around the mouse position and a heat haze for this specific biome.
#gamedev #indiedev #hiddenobjects
Here are a few random maps.
#indiedev #gamedev #procedural
Here are a few random maps.
#indiedev #gamedev #procedural
I'm applying a paper like texture and a dynamic blur all done with shaders. It's blurred above and under the mouse so the blur moves with the cursor.
Showing a static image here for better quality but it's looking quite nice in action.
#indiedev #gamedev
I've been re-thinking the way minerals are distributed on the map and in the digging phase and built a new "information panel" for it.
I've got a lot of thinking and designing to do to bring this game up to what I want it to feel like.
#gamedev #indiedev
Here you can see the mech mole quickly moving around gathering ores for the player. That's a very powerful tool!
#megadrill #gamedev #indiedev
Here you can see the mech mole quickly moving around gathering ores for the player. That's a very powerful tool!
#megadrill #gamedev #indiedev
Moving forward step by step!
#gamedev #indiedev #megadrill
Moving forward step by step!
#gamedev #indiedev #megadrill
- added cities of different sizes
- added forests
- changed the mountains (which were just brown flat colors before).
Next: making rivers look like something and adding roads between cities.
#indiedev #gamedev
I now have a basic "market place" windows where the player can buy and sell minerals. Taxes are applied to every transaction. Prices will eventually vary over time depending on "offer and demand" and the graphics will show latest variations.☺️
#indiedev #gamedev