🕹 my games snapgamesstudios.itch.io
📱 website https://sites.google.com/view/snapgamesstudios
Because the sprite rotates, each weak point needs 8 different versions for repositioning the hitbox.
This is an example with just two hitbox points: the top body and legs.
It does work, but it requires a lot more work.
Because the sprite rotates, each weak point needs 8 different versions for repositioning the hitbox.
This is an example with just two hitbox points: the top body and legs.
It does work, but it requires a lot more work.
The issues were not enough weight behind the steps and the head bob etc were off syncing
The issues were not enough weight behind the steps and the head bob etc were off syncing
I like a process if you can't tell from a silhouette then it would be very unique.
I like a process if you can't tell from a silhouette then it would be very unique.
Which is going to be basically top down 2d Monster Hunter but with dinosaurs.
Im still testing if its possible in 2d to get the right feeling combat.
And my other one which is a non profit open source voxel game.
Which is going to be basically top down 2d Monster Hunter but with dinosaurs.
Im still testing if its possible in 2d to get the right feeling combat.
And my other one which is a non profit open source voxel game.