Sort Of Arbitrary
@sortofarbitrary.bsky.social
FFXIV Mod Creator | Level 35 | He/Him | NSFW 🔞 ❤️💜💙 | Kofi: https://ko-fi.com/vulonsulin | Discord: sortofarbitrary | Husband and Owner of : @grellxiv.bsky.social
https://sortofarbitrary.carrd.co/
https://sortofarbitrary.carrd.co/
Go for it. I only mention the old mods because I am abandoning them and know some may not want to use staves over the book.
November 3, 2025 at 1:11 AM
Go for it. I only mention the old mods because I am abandoning them and know some may not want to use staves over the book.
Their models, yep
October 29, 2025 at 12:02 PM
Their models, yep
Of the three options, 2 is the one I am leaning towards the most. It will take some effort, but I have already done some behind the scene proof of concept and know exactly what creatures and animations I want to pull from for it. I am confident I can make a flying version of normal Thordan.
October 24, 2025 at 9:21 PM
Of the three options, 2 is the one I am leaning towards the most. It will take some effort, but I have already done some behind the scene proof of concept and know exactly what creatures and animations I want to pull from for it. I am confident I can make a flying version of normal Thordan.
3. Abandon King Thordan and do flying versions of the knights. This one is questionable. Pros: Only needs on version for each summon. May also make the LB3 interesting if I do something where you summon all the knights and they each do an attack. Cons: Same as option 2. Unsure if the LB3 idea works.
October 24, 2025 at 9:21 PM
3. Abandon King Thordan and do flying versions of the knights. This one is questionable. Pros: Only needs on version for each summon. May also make the LB3 interesting if I do something where you summon all the knights and they each do an attack. Cons: Same as option 2. Unsure if the LB3 idea works.
2. Flying King Thordan. Using animation linking I can use animations from some other monsters to make him fly. Pros: Less pack inflation. Only needs one version for each summon. Cons: Not as true to the fight. Animations are mostly ripped from other humanoids. Might dip into VFX outside of his kit.
October 24, 2025 at 9:21 PM
2. Flying King Thordan. Using animation linking I can use animations from some other monsters to make him fly. Pros: Less pack inflation. Only needs one version for each summon. Cons: Not as true to the fight. Animations are mostly ripped from other humanoids. Might dip into VFX outside of his kit.
normal King Thordan. A lot of people wanted this version of him instead of Dragon King Thordan. However, I am unsure of which option to do.
1. Normal terrestrial King Thordan. Pros: true to fight. Cons: will significantly inflate the size of the pack, and requires three versions for flying summons
1. Normal terrestrial King Thordan. Pros: true to fight. Cons: will significantly inflate the size of the pack, and requires three versions for flying summons
October 24, 2025 at 9:21 PM
normal King Thordan. A lot of people wanted this version of him instead of Dragon King Thordan. However, I am unsure of which option to do.
1. Normal terrestrial King Thordan. Pros: true to fight. Cons: will significantly inflate the size of the pack, and requires three versions for flying summons
1. Normal terrestrial King Thordan. Pros: true to fight. Cons: will significantly inflate the size of the pack, and requires three versions for flying summons
Thanks. I ended up getting a suggestion that works perfectly without inflating the size of the pack.
October 22, 2025 at 9:15 PM
Thanks. I ended up getting a suggestion that works perfectly without inflating the size of the pack.
There will be an option to not have any VO lines active.
October 22, 2025 at 6:37 PM
There will be an option to not have any VO lines active.
Hmm, yeah. Those should be an easy addition.
October 17, 2025 at 3:02 PM
Hmm, yeah. Those should be an easy addition.
Yes, but the code to play them is not able to be randomized, and it creates another all or nothing situation where having it on means it always plays. It will also inflate the number of options in the summon drop down menus significantly too.
October 15, 2025 at 9:41 PM
Yes, but the code to play them is not able to be randomized, and it creates another all or nothing situation where having it on means it always plays. It will also inflate the number of options in the summon drop down menus significantly too.
That is an excellent idea. I can use randomization to make the use of the VO inconsistent so they hopefully won't be too annoying. Then all you'll do is select your VO line language and it'll be active for any summons with VO lines. This might actually be the happy middle ground.
October 15, 2025 at 9:24 PM
That is an excellent idea. I can use randomization to make the use of the VO inconsistent so they hopefully won't be too annoying. Then all you'll do is select your VO line language and it'll be active for any summons with VO lines. This might actually be the happy middle ground.
I am open to solution suggestions.
October 15, 2025 at 9:05 PM
I am open to solution suggestions.
pack is already pretty significant too. As well as the check box fields. I fear that the pack will become too unwieldy for users if I keep adding more.
The other option I can do is just not include voice over lines at all. But that also doesn't feel good when I had them for the old Ravana pack.
The other option I can do is just not include voice over lines at all. But that also doesn't feel good when I had them for the old Ravana pack.
October 15, 2025 at 9:05 PM
pack is already pretty significant too. As well as the check box fields. I fear that the pack will become too unwieldy for users if I keep adding more.
The other option I can do is just not include voice over lines at all. But that also doesn't feel good when I had them for the old Ravana pack.
The other option I can do is just not include voice over lines at all. But that also doesn't feel good when I had them for the old Ravana pack.
First, if you want to mix and match the languages, like use one that is English and another that is French, that wouldn't work. Second, this will add more drop downs, and increase the number of drop downs as I add new summons with their own voice over lines. The number of drop down fields for the
October 15, 2025 at 9:05 PM
First, if you want to mix and match the languages, like use one that is English and another that is French, that wouldn't work. Second, this will add more drop downs, and increase the number of drop downs as I add new summons with their own voice over lines. The number of drop down fields for the
15 versions of the same replacement for one summon (think medium and english voice over lines is one version), I do a custom file path that will have the various possible voice over lines on it that is used by all the replacements. There is a couple drawbacks to this over the other method I've done.
October 15, 2025 at 9:05 PM
15 versions of the same replacement for one summon (think medium and english voice over lines is one version), I do a custom file path that will have the various possible voice over lines on it that is used by all the replacements. There is a couple drawbacks to this over the other method I've done.
used by Scholar. So avoiding Carbuncle is necessary for limiting the impact of the pack on other jobs.
October 4, 2025 at 7:11 PM
used by Scholar. So avoiding Carbuncle is necessary for limiting the impact of the pack on other jobs.
I don't plan on changing Carbuncle for a couple reasons. First, now that I know the exact position adjustments for the egis and how to separate them, I can put any terrestrial creature onto them. Second, Carbuncle has many more abilities than the egis that all need to be replaced, including ones
October 4, 2025 at 7:11 PM
I don't plan on changing Carbuncle for a couple reasons. First, now that I know the exact position adjustments for the egis and how to separate them, I can put any terrestrial creature onto them. Second, Carbuncle has many more abilities than the egis that all need to be replaced, including ones