Space… bruce!
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spacebruce.bsky.social
Space… bruce!
@spacebruce.bsky.social
Aspiring computer game man, currently making a silly platformer for the Sega Mega Drive
(sorry, *pre-tax pricing, they apply it after the advertised price, dumb dumb dumb idea, do not understand why some countries do this shit. )
November 12, 2025 at 4:51 AM
not defending it, just framing it, the PS5 has really dumb pricing pretty much everywhere, every version went up by £50 here in the UK last year.
First console gen where being an early adopter actually meant saving money? bizarre.
November 12, 2025 at 4:48 AM
yeah not ideal for everyone else. I did check, it was ¥72,980, now ¥55,000
408€ -> 307€ or 449€ -> 338€ (JP uses post-tax pricing and 10% on electronics)

But it's only the digital only model which isn't that appealing anyway IMO, disk version isn't dropping, I think
November 12, 2025 at 4:46 AM
Nah it makes sense IMO, I don't fully agree with it existing, but Japans in a rough spot financially, they have less comparative purchasing power than other (1st world) places, these are throwing their home market a bone.
November 12, 2025 at 4:34 AM
It's as you say, just a cheaper regional variant with a language lock so exporting for cheap it is pointless.
The idea with this and the Switch 2 is to sell these cheaper so they're actually affordable to japanese consumers, the Yen is pretty weak right now.
November 12, 2025 at 3:16 AM
oh the water surface shouldn't actually look that weird, it's a 60hz odd-even flicker but bsky crunched the video to 30hz so you only see half of the pattern.

Looks uh, a little better at the true framerate, but I'm shopping around for alternative effects to find something more web video friendly.
November 10, 2025 at 4:02 PM
ah the infamous turkey leg struts
November 10, 2025 at 3:49 PM
yep, I'm not a good pixel art guy, but i'm trying my best and figure I can hide that a bit by polishing up the rest of the presentation
November 10, 2025 at 3:49 PM
When I've got some cash in da bank I'm gonna throw some at you to make my Witch kid like this, I wanna do a pre-rendered gimmick here and there
November 10, 2025 at 1:56 PM
It's weird the emphasis bit wasn't used more often, it would be cool to have it on horizontal laser beams or flashing patterns without the cost of a full palette update.
November 6, 2025 at 2:01 PM
Reposted by Space… bruce!
Who are you, who are so wise in the ways of science?
November 6, 2025 at 1:40 PM
rough loop
November 5, 2025 at 4:29 PM
Whatever magic you're using to apply texture to that road, it looks really really good
November 5, 2025 at 2:00 PM
gentle, everyone lives
October 30, 2025 at 11:49 PM
I had to tile crunch a few of the animation steps because it was overlapping the scroll tables a little and breaking the background. Unfortunately Plane B's scroll comes first, if A was clobbered, it wouldn't have been a problem.
October 29, 2025 at 9:27 PM
It's also completely ""free"" as far as VRAM goes because i'm clobbering Plane A's tilemap with the graphics.
Does result in a blip of visual noise when unpausing, but I think I can get rid of that.

Frees up some space, I think I'll probably ditch the font too and use an animated bitmap for text.
October 29, 2025 at 9:24 PM
Normally it would be safe to assume they would leave the original on the quality selector, but Youtube never makes normal decisions so that's a little worrying.
October 29, 2025 at 8:40 PM
Memory leaks are a trillion dollar problem since the 60's! everyone suffers from a few!

I'm ok with handling my own memory, but SGDK does do some sneaky allocations behind your back, so I added this memory tracker to my (GORGEOUS lol) pause screen to see if I'm losing anything.
October 28, 2025 at 3:52 PM
Best of luck, you know where to find me.
October 28, 2025 at 2:14 PM
- not sure about music, the Z80 needs some care, but I've neglected to learn about that

reloading is so annoying, I've been bashing my head against wanting to have a big image/map viewer that can be ran anytime but it needs wiping out all of VRAM and starting afresh. keep bumping into memory leaks.
October 28, 2025 at 2:13 PM
I'd have to double check how I did the demo, but it's probably the interrupt firing in the middle of DMA...

Shut it off with VDP_setHInterrupt(false); VDP_setVInterrupt(false);

and surround your loading code with
SYS_disableInts(); and
SYS_enableInts(); ,if you're not already.
October 28, 2025 at 2:09 PM