First console gen where being an early adopter actually meant saving money? bizarre.
First console gen where being an early adopter actually meant saving money? bizarre.
408€ -> 307€ or 449€ -> 338€ (JP uses post-tax pricing and 10% on electronics)
But it's only the digital only model which isn't that appealing anyway IMO, disk version isn't dropping, I think
408€ -> 307€ or 449€ -> 338€ (JP uses post-tax pricing and 10% on electronics)
But it's only the digital only model which isn't that appealing anyway IMO, disk version isn't dropping, I think
The idea with this and the Switch 2 is to sell these cheaper so they're actually affordable to japanese consumers, the Yen is pretty weak right now.
The idea with this and the Switch 2 is to sell these cheaper so they're actually affordable to japanese consumers, the Yen is pretty weak right now.
Looks uh, a little better at the true framerate, but I'm shopping around for alternative effects to find something more web video friendly.
Looks uh, a little better at the true framerate, but I'm shopping around for alternative effects to find something more web video friendly.
Does result in a blip of visual noise when unpausing, but I think I can get rid of that.
Frees up some space, I think I'll probably ditch the font too and use an animated bitmap for text.
Does result in a blip of visual noise when unpausing, but I think I can get rid of that.
Frees up some space, I think I'll probably ditch the font too and use an animated bitmap for text.
I'm ok with handling my own memory, but SGDK does do some sneaky allocations behind your back, so I added this memory tracker to my (GORGEOUS lol) pause screen to see if I'm losing anything.
I'm ok with handling my own memory, but SGDK does do some sneaky allocations behind your back, so I added this memory tracker to my (GORGEOUS lol) pause screen to see if I'm losing anything.
reloading is so annoying, I've been bashing my head against wanting to have a big image/map viewer that can be ran anytime but it needs wiping out all of VRAM and starting afresh. keep bumping into memory leaks.
reloading is so annoying, I've been bashing my head against wanting to have a big image/map viewer that can be ran anytime but it needs wiping out all of VRAM and starting afresh. keep bumping into memory leaks.
Shut it off with VDP_setHInterrupt(false); VDP_setVInterrupt(false);
and surround your loading code with
SYS_disableInts(); and
SYS_enableInts(); ,if you're not already.
Shut it off with VDP_setHInterrupt(false); VDP_setVInterrupt(false);
and surround your loading code with
SYS_disableInts(); and
SYS_enableInts(); ,if you're not already.