Steve Bromley
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stevebromley.bsky.social
Steve Bromley
@stevebromley.bsky.social
🎮 Games User Research Consultant, author of “How To Be A Games User Researcher” | Horizon, SingStar, LittleBigPlanet, PlayStation VR & more 🤫 | Make games players love: http://gamesuserresearch.com 👾
Reposted by Steve Bromley
It's been a while! But we're pleased to say that all our micro talks from our event are live on Youtube 🥳
www.youtube.com/@GameAccessi...

Huge thanks to our wonderful speakers!
Game Accessibility Gathering
The Game Accessibility Gathering is an independent gaming accessibility micro conference in the UK. We focus on sharing knowledge around accessibility in games, supporting and celebrating newer speake...
www.youtube.com
November 29, 2025 at 11:35 AM
Reposted by Steve Bromley
forgive me for the quick promo, but my first FREE game is almost at 50 reviews on steam, only 10 more to go!

as a reward, i'm planning on setting up a 50% off discount code for my patreon when the game hits 50 reviews. more info below, but EVERY REVIEW helps!

#gamedev #indiedev #solodev #indiegame
an unplayable game?! on Steam
a game about accessibility settings that's just a *bit* too hard for you to play effectively. 10-15 minutes in length with 30+ minutes of developer commentary!
store.steampowered.com
November 20, 2025 at 7:38 PM
“But for me it was Tuesday, Charlie Brown”
“Sun’s getting real low, Charlie Brown.”
There are worlds other than these, Charlie Brown.
November 24, 2025 at 8:09 AM
Listening to Mr Blue Sky in five second bursts, spread over a year, whenever my phone forgets i’m listening to a podcast and defaults to Apple Music
November 18, 2025 at 3:01 PM
On to the last episode of Dispatch. Enjoyed this very much - looking forward to another playthrough with different choices.

The comics have been fun too!
November 16, 2025 at 7:05 PM
I’ve accidentally lit the beacon, and now Rohan’s army will be here in five days.

Does anyone know if there is a call-out fee?
a mountain covered in snow and rocks with clouds in the background
Alt: The beacons of Gondor - a series of mountain covered in snow and rocks with clouds in the background. Lanterns are lit in each, from the film Lord Of the Rings
media.tenor.com
November 13, 2025 at 9:21 PM
So unbelievably hooked on Hades 2. Started this weekend and can’t stop with new runs.
a drawing of a woman with a sword and a star in the bottom right corner
Alt: Hades 2 logo
media.tenor.com
November 2, 2025 at 9:42 PM
Had a session as a research participant today, which was enlightening.

I could see a number of factors where the platform could have lead to me not knowing when or how to join the session - potentially creating no-shows.

Worth checking the participant experience for the platform you use!
October 22, 2025 at 7:53 PM
Reposted by Steve Bromley
Your idea ain't shit if it don't playtest well.
What's your number one personal game design principle? And even better - does it have a cool name?
October 21, 2025 at 8:49 PM
Excellent this is now Steam Deck optimised - jumped to the top of my weekend to-play list!
doom.com DOOM @doom.com · Oct 15
Update 2.2 includes general bug fixes and combat encounter adjustments for all platforms. It also introduces new handheld optimizations and quality of life updates including DOOM: The Dark Ages now being Steam Deck Verified.
beth.games/4nVNfFB
October 17, 2025 at 5:28 PM
AI in “can’t deliver when anyone cares about the quality of the output” shocker.
Charles Cecil says that using AI to upscale artwork for Broken Sword: Reforged was a mistake. "The result was not enormously satisfactory," he says. Instead, Revolution ended up redrawing the backgrounds from scratch, using the original artwork as a reference.

www.gamesindustry.biz/ai-was-an-ex...
"AI was an expensive mistake": Charles Cecil on innovation, insolvency, and Broken Sword
Plus, why Revolution Software needs to innovate for Broken Sword 6 – and why it might be a long way off
www.gamesindustry.biz
October 15, 2025 at 8:16 AM
Reposted by Steve Bromley
Our team are running user research concerning games accessibility. This is a paid research session open to UK residents. Please register your interest below if you are interested in taking part.

@researchi.bsky.social

www.researchi.co.uk/projects/RI9...
RI971: UK-Wide Digital Accessibility Research - £100
www.researchi.co.uk
October 6, 2025 at 9:07 AM
Huge fan of previous Size Five games - in particular Behold The Kickmen, and Lair Of The Clockwork God.

Looking forward to what’s next!
October 4, 2025 at 12:30 PM
Tom Arnold on this list also confirms True Lies 2… still waiting!
This 2002 press release of 'celebrity testimonials' for the PS2 is an absolutely incredible time capsule.
October 1, 2025 at 8:00 PM
With the invention of the .webp format, humanity has finally achieved it’s goal of creating an image format no-one can open.
September 30, 2025 at 12:31 PM
Played ‘and Roger’ this weekend.

Can’t say too much about it, but it will stick with me for a long time.
September 28, 2025 at 8:38 PM
A lot of my work has been from the perspective of user researchers - so I’m really excited about this new series of playtesting interviews showing a different viewpoint - starting with experienced producer Tom O’Connor:

gamesuserresearch.com/how-to-build...
How to build user testing into your development process, from concept to release  | Games User Research
How to build user testing into your development process, from concept to release - from experience production at Tencent & PlayStation
gamesuserresearch.com
September 25, 2025 at 7:49 PM
The Age of Man is … approx a couple of weeks?
September 20, 2025 at 8:46 PM
Puzzle gaming today - played through Time Flies, and Ooo, with Blue Prince next.

I always think puzzle games are interesting from a playtesting perspective - specifically how to balance the intended difficulty bs frustration.
September 20, 2025 at 2:43 PM
Worryingly, life membership of the Tate is only 25 years. What do they know that I don't?
September 14, 2025 at 11:47 AM
Reposted by Steve Bromley
It’s been such a bonkers couple of weeks, but this is HUGE news and affirmation for my new #gameDev book. If endorsements from folks like Will Wright and Jesse Schell and @stevebromley.bsky.social weren’t enough, we’re being featured by Kirkus Reviews as a recommendation in their print mag Oct 15. 💜
September 11, 2025 at 1:23 PM
My experience in many games
September 9, 2025 at 7:50 PM
I recently enjoyed the book LAN Party, with its many pictures bringing back memories of late, nerdy, nights.
September 8, 2025 at 9:33 PM
I really liked the mechanic in I Am Alive of bullets being very scarce in the post-apocalyptic world, making each shot a concious and costly decision.

It also ended on a cliffhanger - would be fun to see it come back!
August 28, 2025 at 9:09 AM
Concerned seeing teams rely on automated analysis of think-aloud data to find usability issues with games.

In complex systems like games, players often don’t know they are experiencing issues or haven’t understood correctly. You need to watch them, and ask questions, to uncover this!
August 27, 2025 at 9:06 AM