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strikeman.bsky.social
strikeman
@strikeman.bsky.social
Reposted by strikeman
what middle layer do you mean
December 2, 2025 at 6:21 AM
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it's on godot's own roadmap. it won't be merged for 4.6 though
December 2, 2025 at 9:11 AM
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definitely one of the most important features for bigger games
December 2, 2025 at 11:44 AM
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Any tips?
November 30, 2025 at 10:40 PM
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passing code when launching apps (blender --python, godot --script)
December 1, 2025 at 11:04 AM
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no it sends camera transform
December 1, 2025 at 10:52 AM
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👀💦
December 1, 2025 at 4:25 PM
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why do you need a divider with armored glass in your van 😭
December 1, 2025 at 4:17 PM
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(It's a work in progress, I'm going to put felt around it and put smaller bolts on the window)
December 1, 2025 at 4:13 PM
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http for one-off commands from tauri to apps. realtime godot to blender is just raw udp because websockets would need a library in blender
December 1, 2025 at 11:24 AM
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Oh yeah I already used Trello (now switched to Obsidian so it's offline instead of a web app), it helps me a lot but still whenever I work on X I feel guilty for not working on Y
November 30, 2025 at 11:01 PM
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yeah. recompiling one-file change with caches is 3 seconds with ninja vs 12 seconds with scons on my machine
November 30, 2025 at 11:34 PM
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I'm using blender as a level editor, having synced cameras may come in handy for the ease of navigation. but this will also allow me to sync selections, object properties and anything else really
December 1, 2025 at 4:07 AM
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my code is a mishap
December 1, 2025 at 4:28 AM
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here you go
Valve Developer Commentary (2005 - 2025)
YouTube video by noclick
youtu.be
November 30, 2025 at 5:26 PM
Reposted by strikeman
the godot recompiler miniapp runs inside of a host app and doesn't need any building, it's just a plain js module. and the host app itself is this:
what if I made a code runner app that reads scripts from a folder on disk and lets them draw their own simple guis inside of the runner app for one-stop os level tooling, daemons, task automation, etc? I cant find anything like that and I would love it for rpc workflows. could make it in godot
November 30, 2025 at 12:42 PM