Personal account!
#leveldesign
The first 150 hours I didnt know what the hell I was doing, the next 100 hours were "4 star gameplay", then the next 100 were legit 5 star gameplay.
Very fun how the game dynamic completely changes each MMR bracket!
The first 150 hours I didnt know what the hell I was doing, the next 100 hours were "4 star gameplay", then the next 100 were legit 5 star gameplay.
Very fun how the game dynamic completely changes each MMR bracket!
I can no longer DM (pretty hard as the only remote person in the party) but I can still take part in it as they are so kind to put up a laptop+webcam in my spot every week ♥️ What a gang!
I can no longer DM (pretty hard as the only remote person in the party) but I can still take part in it as they are so kind to put up a laptop+webcam in my spot every week ♥️ What a gang!
Look no further, I crafted a *very* valid game career guide for newcomers & those who generally feel lost in the games industry.
#gamedev #gamedesign
#leveldesign #gamecareerguide
(Repost of my only viral post on the bird site from May 2020)
Look no further, I crafted a *very* valid game career guide for newcomers & those who generally feel lost in the games industry.
#gamedev #gamedesign
#leveldesign #gamecareerguide
(Repost of my only viral post on the bird site from May 2020)
1998, 2001, 2004 and 2007 ... the technical jump games made in under 10 years during the 200s is incredible.
1998, 2001, 2004 and 2007 ... the technical jump games made in under 10 years during the 200s is incredible.
Watched Shutter Island recently and got inspired.
Watched Shutter Island recently and got inspired.
It was for #StarWarsRepublicCommando, done with Unreal Engine 2.5 and called "Labor"... but what a throwback😁
It was for #StarWarsRepublicCommando, done with Unreal Engine 2.5 and called "Labor"... but what a throwback😁
Been working on breaking up longer sightlines (streets surrounding the walled conference center & resort compound) and started to add more verticality and elevation to the terrain. Streets will be "bombed" and have craters.
#blocktober #leveldesign
Been working on breaking up longer sightlines (streets surrounding the walled conference center & resort compound) and started to add more verticality and elevation to the terrain. Streets will be "bombed" and have craters.
#blocktober #leveldesign
Progress is fairly slow as I dont have too much spare time at the moment, but I love where its heading!
(The modern-day setting energizes me a lot, excited for the new BF to come out next year too, the BF3 glory days) #leveldesign #blocktober
Progress is fairly slow as I dont have too much spare time at the moment, but I love where its heading!
(The modern-day setting energizes me a lot, excited for the new BF to come out next year too, the BF3 glory days) #leveldesign #blocktober
Everything/timeline is so clean and free from bugs and malicious actors
#bluesky #gamedev #unrealengine
Everything/timeline is so clean and free from bugs and malicious actors
#bluesky #gamedev #unrealengine
6/X #Blocktober
6/X #Blocktober
5/X #Blocktober
5/X #Blocktober
4/X #blocktober
4/X #blocktober
The focus was on the compound itself, boss lair identity & approaches from the open world towards the compound.
I did not bother fleshing it out too much in 2D, i jumped straight into the engine after like an hour.
3/X #blocktober
The focus was on the compound itself, boss lair identity & approaches from the open world towards the compound.
I did not bother fleshing it out too much in 2D, i jumped straight into the engine after like an hour.
3/X #blocktober
I found some illustrations from way back, trying to figure out the scale of these boats. And in fact, some of them can be quite massive! So the steamboat became the focal point, being the boss lair.
2/X #blocktober
I found some illustrations from way back, trying to figure out the scale of these boats. And in fact, some of them can be quite massive! So the steamboat became the focal point, being the boss lair.
2/X #blocktober
Its a trading/cargo steamboat parked in a town alongside branches of the mississippi river, using the games Bayou setting. Done in UE5.
Its a trading/cargo steamboat parked in a town alongside branches of the mississippi river, using the games Bayou setting. Done in UE5.
Cult members are raiding some remote interstate bank and you're catching them in the middle of it! Stop them from breaking open the vault and rescue the bank hostages.
Vantage point POV:
Cult members are raiding some remote interstate bank and you're catching them in the middle of it! Stop them from breaking open the vault and rescue the bank hostages.
Vantage point POV: