technical sound designer and occasional godot game dev
FR/EN enjmin p20!
more about my work : https://sites.google.com/view/romainbeletaudio
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you opened my eyes on bus management, and the granularity/flexibility that we can have with them 🏄♂️
you opened my eyes on bus management, and the granularity/flexibility that we can have with them 🏄♂️
Every studios situation is different, but I've seen a bit of every world : indie, AA and AAA, and everyone needs to
Every studios situation is different, but I've seen a bit of every world : indie, AA and AAA, and everyone needs to
- The fact that most studios have a lot of people that they pay with wages..
- The fact that most studios have a lot of people that they pay with wages..
- royalties in general are very rare in video games. They tend to only happen when a publisher signs a development studio, because the mondy goes to publishing first, and is then split to the studio.
- Most game makers are in a position at a studio, or
- royalties in general are very rare in video games. They tend to only happen when a publisher signs a development studio, because the mondy goes to publishing first, and is then split to the studio.
- Most game makers are in a position at a studio, or
Désolé pour le long pavé, j'avais besoin de développer un peu. Je suis ouvert à la discussion si tu n'es pas d'accord 👍
Désolé pour le long pavé, j'avais besoin de développer un peu. Je suis ouvert à la discussion si tu n'es pas d'accord 👍