techmuse
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techmuse.bsky.social
techmuse
@techmuse.bsky.social
He/Him - Will post whatever on my mind. Kinda a big nerd. Likes gaming, modding, tinkering, etc. Avid Nintendo and animation fan. Opinions: mine
Links: https://linktr.ee/techmuse8
After an hour or so of writing headers (just enough so I could do this) later, I made a thing that allows you to unlock levels at whatever conditional you want, such as receiving item unlocks for a potential Splatoon Archipelago implementation! (more technical details down below)
October 12, 2025 at 6:08 AM
Just got a rough prototype working for my message receiving system for my Splatoon 1 Archipelago mod that I've been working on this weekend, there's still a lot I have to do but it's nice to have a PoC, the messages are currently being sent over UDP but I'll have to switch to websockets soonish
October 5, 2025 at 6:05 PM
Here's the first prototype of my enemy randomizer, gonna have to implement some logic so that you won't get a squee-g in sections where you have to defeat all the enemies to progress or just cut them, it's also funny seeing how the octostrikers work outside of their own stages which I'll deal with
August 10, 2025 at 5:13 PM
Got it working so that it includes the hero shot as well, and at the proper level (no roller in this clip because I messed up something, but now that’s fixed)
August 2, 2025 at 5:43 PM
Got a weapon randomizer that picks a random weapon every time you load into a stage or go into the world map, not gonna include it into the first beta release yet though (video is like this due to my scuffed setup as i'm playing on my laptop)
July 31, 2025 at 4:47 PM