The HellBox
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thehellbox.bsky.social
The HellBox
@thehellbox.bsky.social
Developing a racing game in Rust. Follow this account to not miss the upcoming demo
In single player campaign:
October 13, 2025 at 1:49 PM
Even ignoring non-destructive editing being broken - the performance and stability is just so much worse than 2.1. I understand that it's a new version and bugs are to be expected, but I had so much work lost from random crashes from me simply pressing Ctrl + Z too fast
September 25, 2025 at 10:33 AM
I often use indexed color palette in my workflow. If you apply filters with indexed color palette - filters ignore it. And as a result - what you get shown during editing on screen is different from the export. And it's just one issue, I have so many of them that it's pointless to list them
September 25, 2025 at 10:30 AM
Some multiplayer bugs are out of this world
September 18, 2025 at 4:11 PM
Imagine you have a car. You get a packet that that says that the car is at X = 10 and moving 10 m/s. Imagine that 10 seconds pass by, the car had moved 100 meters from that point. Suddenly you get a packet saying the car is at X=20, since the send frequency for packets is 1 second
September 15, 2025 at 9:33 AM
Looks a lot like caves of qud! Great work
September 2, 2025 at 5:57 AM
I think there're still a lot of very good modern racing games. Not as many as in early 2000s, but quality wise still very decent titles. BallisticNG is an amazing AGR, Art Of Rally is a pretty decent simcade, and there's still fun and experimental games like Parking Garage Rally Circuit
August 27, 2025 at 7:16 AM
I'd honestly prefer skins over the approach I went with, but I'm very limited in time I can dedicate to assets
August 21, 2025 at 6:33 AM