Rie
banner
tracefree.bsky.social
Rie
@tracefree.bsky.social
gamedev / enginedev / black hole physics / quantum information / 3D tech art / godot / blender / C++ / rust

vienna / austria
he / him

blog: https://rie.codeberg.page/
https://github.com/tracefree
co-organizing https://www.meetup.com/godot-usergroup-austr
except when I wake up all the code I wrote in my dreams is gone ;_;
October 16, 2025 at 9:17 AM
I'm a 10z programmer (sleeping)
October 16, 2025 at 9:10 AM
hell yeah, can't wait!
October 5, 2025 at 8:42 PM
Thanks! Yeah for general purpose Godot already exists and it's really good at that, no way I'm gonna beat it in that role.

̶j̶u̶s̶t̶ ̶w̶a̶i̶t̶ ̶u̶n̶t̶i̶l̶ ̶I̶ ̶r̶e̶w̶r̶i̶t̶e̶ ̶i̶t̶ ̶a̶ ̶t̶h̶i̶r̶d̶ ̶t̶i̶m̶e̶ ̶i̶n̶ ̶r̶u̶s̶t̶
October 5, 2025 at 8:39 PM
My Godot game project is kind of on hold right now ^^' I'll either return to it in the future or port it to my own engine if it ever gets usable enough.

How is Spirebound going? 👀
October 3, 2025 at 1:16 PM
Hey! :D
Yeah I rewrote my engine from scratch 🥴 Slowly approaching the point I had previously been at, but with better (allegedly) architecture and more modern rendering paradigms. Also with a focus on a graphical editor from the start. More info here: mastodon.gamedev.place/@tracefree/1...
Rie (@[email protected])
Current design decisions for my game engine: - NOT a general purpose engine, it'll be tailored to the kind of games I want to make - Open source - C++23 - Vulkan 1.3 - SDL3 for windowing, input, file...
mastodon.gamedev.place
October 3, 2025 at 1:13 PM
oh noe 🥲
April 23, 2025 at 12:58 PM
I know, I just lack the ability to not comment on a post about my favorite engine and my favorite game ^^
April 23, 2025 at 12:52 PM
(hoping a AAA studio picks up Godot and just contributes those missing features)
April 23, 2025 at 12:47 PM
I love Godot immensely, but it doesn't have asset streaming yet which afaik limits it for massive open worlds :P And also no good global illumination option, raytracing, etc (not that those are necessary of course, just playing devil's advocate)
April 23, 2025 at 12:46 PM
I've met lots of people who play and/or develop games who didn't even know Skyrim 🫠
April 23, 2025 at 10:01 AM
Specifically about how you managed to integrate the esm/esp file format into UE5. Did you edit levels inside the engine? Did you make a custom editor? Was there no need to modify the original esm?
April 23, 2025 at 9:30 AM
It's not fun or interesting or anything, really just a tech demo to get experience releasing cross-platform software built with C++. Binary release will follow once I figure out how to make it run on machines that aren't my own.
April 22, 2025 at 10:55 AM
Huh, I don't know where that did came from - must have jumbled something up when I added the comments. Fixed now, thanks for pointing it out!
March 22, 2025 at 9:15 PM
Yup! The UX for doing so inside Blender is not the greatest yet, but I hope to improve on that in the future (possibly with a Blender addon)
March 22, 2025 at 9:17 AM
Also playable (allegedly) in the browser, though with slightly worse graphics, on itch: tracefree.itch.io/worlanwv
Worlanwv by Rie
The world has ended, and it will end again - unless you can finish your art project?
tracefree.itch.io
March 21, 2025 at 4:17 PM