Unlimited Lives
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unlimitedlives.bsky.social
Unlimited Lives
@unlimitedlives.bsky.social
Cheers! Always nice to hear positive feedback. Much appreciated.
November 28, 2025 at 10:22 PM
Huh. It keeps surprising me that real people actually watch my videos. Thank you.

Tangentially, as someone who'd never heard of Hazbin Hotel (but enjoyed The Owl House, Amphibia, and Centaur World) should I give it a go?
November 26, 2025 at 4:37 PM
The internet. A thousand quiet compliments drowned out by one screaming dipshit who uses volume to make up for their lack of words worth hearing. You'll never please such people because their whole personality is being displeased. Your channel's one I consistently watch *because* of the variety.
November 19, 2025 at 1:49 PM
If I had to put money on it: something new but with recognisable characters. A silly couch co-op game would be a good way to push a Steam machine and multiple controllers. That's got more mainstream appeal than another VR game.
November 13, 2025 at 4:13 PM
Whilst I concur it's very unlikely, I would point out the original Index was launched just before Half-Life: Alyx. HL3 may well be the longest of long shots, but *something* new from them wouldn't surprise me to support a hardware push.
November 13, 2025 at 2:45 PM
Fuck 'em. I'm guessing nobody called you a GW shill when you started using original recipe Marine Juice, despite many GW paints having what could generously be described as a patchy reputation. People are dicks and will attribute intent only when it fits their own preconceptions. You do good work.
November 12, 2025 at 12:51 PM
I've already had that conversation once on Bluesky. Their argument was... not entirely solid.
October 27, 2025 at 11:21 AM
You OK? Sounds like you're caught between a rock and another, similar rock but in a uniform.
October 20, 2025 at 8:58 AM
It isn't about them having creative freedom. It's about you not having it. There are people who'd walk into an ice-cream parlour just to complain that every flavour wasn't vanilla.
October 17, 2025 at 7:36 AM
Counterpoint: that's a new script pitch.

"Wesley and the Great Glass Elevator"
October 17, 2025 at 7:33 AM
Your original idea is far more logical and efficient without a doubt, but the LifeLift™ system is cooler¹ so that's the one they'd go for.

¹significantly more dangerous
October 16, 2025 at 1:49 PM
Oooh! There's your modularity. Deploy boats into the lift network so each door has one, and some dedicated power/resource/propulsion units to hull exits. Full boats link to the resource units when full. Basically end up with an emergency lego version of the long lifeboat you originally envisioned.
October 16, 2025 at 1:49 PM
Not ideal I'll grant you but, if we're talking about ships large enough that getting to the hull is potentially impractical, something is better than nothing. Perhaps a modular system where they can dock with larger pods to share resources. Starfleet loves having 20 answers to the same question.
October 16, 2025 at 1:15 PM
I've not explained myself well I think. I mean the benches etc as part of a larger static piece rather than scatter, with a hole in the middle for the fountain. Though, with hindsight, making it all scatter gives more modularity so you're probably taking the smarter option there.
October 13, 2025 at 9:11 AM
I think the reason it *feels* small in that shot is because everything around it indicates it's a focal point. It's not the fountain itself but the lack of pomp.
October 13, 2025 at 9:05 AM
If you;'re open to suggestion: Perhaps a decorative surround for the fountain, like some benches sitting close to it, that you can place the fountain in the middle of. Then you've got a large piece of scenery or a small one depending on your needs.
October 13, 2025 at 9:03 AM
If there's something on this that I missed, please do tell me. Also genuinely sorry if this came across as condescending or preachy. Not my intent but... you know... internet. And I meant what I said about finding your stuff insightful. The Oscar Gundam logic is flawless.
October 6, 2025 at 7:16 PM