Jay
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unnecessarilylongstringinput.io
Jay
@unnecessarilylongstringinput.io
Just a cat who likes programming and weird stuff. C++ simp.
WarGreymon! He has silver!?
November 9, 2025 at 12:21 AM
I wonder what he saw
September 28, 2025 at 4:30 PM
Ok, am I out of line here, thinking this is kinda scummy? Development stopped almost two years ago bc funding ran out. The game is still listed and it’s even on sale today. Is this the norm? Are they waiting until they have enough capital from the sales? Why not just do a kickstarter?
September 16, 2025 at 4:58 PM
Work pays for copilot and all I do is ask it for jokes💀
August 29, 2025 at 8:57 PM
Look how cute he is!!! Ahhhh
August 29, 2025 at 8:31 PM
One day I’ll get good at pixel art 💀 #pixelart
August 27, 2025 at 6:12 AM
He seems to be enthralled by the movements lol
August 10, 2025 at 7:49 AM
I guess I’m done for the day 💀
August 9, 2025 at 3:28 AM
Life update. I got a kitten! His name is mango
June 18, 2025 at 1:14 AM
I saw this amazing piece of code on yt
February 3, 2025 at 4:20 PM
Lol, found this game on Steam and it's pretty fun
#joyofprogramming #softwareengineeringsimulator
January 19, 2025 at 2:41 AM
Prototyping some intrusive thoughts, would a combo system be fun? #gamedev #solodev
January 10, 2025 at 5:30 PM
Does the OG minesweeper need a combo system? No, but I’m gonna prototype it and double stuff it in my minesweeper
January 1, 2025 at 3:41 AM
Has anyone ever beat minesweeper on Windows? Sheesh, I'm already annoyed at my game.
December 31, 2024 at 2:28 AM
Made it while on a road trip 💀 I do not recommend
December 30, 2024 at 8:49 PM
Sad face. Didn't make the deadline for the game jam but I'm gonna keep working on this. This time around I had no memory leaks!

itch.io/jam/neuro
#gamedev #raylib #solodev #gamejam
December 30, 2024 at 8:44 PM
It seems to work if I install the Epic launcher using the Faugus Launcher, but I'm having some weird errors. It doesn't appear to be affecting anything I was able to download and install the plugin and turn it on in UE5. 🤷‍♀️
December 6, 2024 at 6:40 AM
My path validation for the breach protocol mini game
#screenshotsaturday #gamedev
November 23, 2024 at 9:06 PM
I feel like game jams are not a true representation of my mediocre coding ability! Behold, the number of errors!

#gamedev #programming
ps. I fixed them all
pss. It suckedddddd
psss. I blame past me
November 20, 2024 at 9:44 PM
Mass Effect franchise as a whole was pretty damn good! I wasted soooo many hours in OG SC
November 12, 2024 at 6:32 PM
My chicken! Or is it a chick? A Chocobo or maybe its all of them? Iono, a chocobo was definitely used a ref
#pixelart
November 11, 2024 at 7:35 PM
I was supposed to practice drawing, but I decided to make a quick game, so I can get more practice with raylib. 🫠

#gamedev #raylib
November 10, 2024 at 6:25 AM
This is Charlie, my best friend. He’s actually a cat piloting a dog mecha.

#husky
November 9, 2024 at 5:28 PM
Improved my "off-brand" cereal, breach protocol. Initial release, I hard coded some "code matrix" and "required seq" and the game cycles through it.

New code. the matrix and required sequences are generated randomly and uses DFS to validate the puzzle. My DSA prof would be proud 💀

#gamedev
November 7, 2024 at 8:36 PM
guysssssssss @valknight.xyz was spot on. You can use emojis as variable names 💀

apparently java had this feature for over a decade!?!?!?!

I guess I was living under a rock 🫠

But if you guys ever wanted to know that the sum of an eggplant and peach equals 15
November 5, 2024 at 4:00 PM