Marco Torres
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unrealmarco.dev
Marco Torres
@unrealmarco.dev
class unrealengineDev {
Int kittenFosters = "15";
string farmingGame = "Roots Home Bound";
string zeldaLike = "Fiber";
string company = "itDoes! Interactive";
};
My Kiki said hello to Bombalina.
September 15, 2025 at 7:05 PM
Didn’t realize how fast it was
April 16, 2025 at 2:10 AM
The favorites wheel works! Add your most used objects or the ones you’re trying to protect and you can use the wheel to switch to those items.

I wanted to find a way to keep those items on quick access so so that i'm not constantly scrolling up and down. And if i wanted to, i still could. #gamedev
April 16, 2025 at 1:51 AM
Campfire cooking? Yes please. #gamedev #farminggame #unrealengine
April 13, 2025 at 3:41 AM
You can cut logs, stumps, and use your scythe to cut grass.
The grass is made of different grass patches that you cut based on where your scythe hits. All of these are fake meshes before you get to them and then they become interactive.

Man, I love #unrealengine
April 9, 2025 at 5:16 AM
It would be nice to get more support for the game because game dev is expensive and so is dog treats for Fin so I added a weekly update beta access to the $5 dollar tier for roots on our Patreon.
April 1, 2025 at 9:11 PM
Which you get from placing water into a cleansing altar. And after some time you get cleansed water!
March 23, 2025 at 4:05 PM
You can only water them at night with cleansed water.
March 23, 2025 at 4:05 PM
Haunted corn was the first test. And you can see the name on your crop sign. You can only plant haunted crops at night.
March 23, 2025 at 4:05 PM
While I’m getting the dev log ready for roots, I’ve been working on the haunted aspect of the game, here’s some haunted soil!
March 23, 2025 at 4:05 PM
I also posted updates on the patreons for each game! Go check them out or else. I talked about the updates for each game and how I’m prepping Roots for the #UnrealEngine mega grant!
March 14, 2025 at 2:36 AM
I found this beautiful vendor stand at the mall and it gave me so many ideas for Fiber!
March 14, 2025 at 2:36 AM
Can I show you my habañero tort?
March 3, 2025 at 10:09 PM
Here’s a quick short for the crochet Zelda like if you’re curious!

And here’s the link for the full thing!
youtu.be/wFzrEUh8pHA
February 18, 2025 at 4:50 PM
For the top tier Fiber Patrons, they’ll each get a hand painted 3D printed Fiber like the one on the right!
February 16, 2025 at 5:53 PM
It’s #wipwednesday!

And I wanted to show the crocheted flowers we hand made and added into Fiber! How whimsy. 🌼
February 6, 2025 at 12:08 AM
The item slot was also crocheted!
January 25, 2025 at 8:31 PM
We got equipping items up, press x or y and the counts update as well, on to the next thing! #crochet #zeldalike
January 25, 2025 at 8:29 PM
I tried using the yarn strand on the first image but it wasn’t fitting the space correctly, and the spool didn’t read well from far away. So why not connect the button on Fiber’s head to the UI?
January 21, 2025 at 8:48 PM
I redesigned the Yarn bar, our magic meter. I 3D printed the button and used an actual yarn thread to make it. It recharges after a few seconds and the knot acts as an indicator if you run out. #zeldalike #unreal #gamedev
January 21, 2025 at 8:28 PM
Almost done with the devlog! For now, here’s the heart system in Fiber. And yes, it’s still a zeldalike. ❤️❤️❤️
January 20, 2025 at 9:26 PM
I got my boy back on October 13. And I still take him on trips with me. I miss my baby boy. 🫂
January 19, 2025 at 6:47 AM
It’s been a bit, we’re currently working on a devlog! But here’s some new bomb spark vfx in the mean time!
January 18, 2025 at 3:58 AM
Ok this came out really clean. I love it so much. It makes me want to print our logo and hang it. Oh wait.. I can! 🙂‍↕️
January 3, 2025 at 8:07 PM
Want to support our team and keep up with development on Roots: Home Bound (Farming game) and/or Fiber (Crochet Zelda-Like)? Then come join our discord!

discord.gg/3uyWD2rAXu
January 2, 2025 at 8:27 PM