Marco Torres
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unrealmarco.dev
Marco Torres
@unrealmarco.dev
class unrealengineDev {
Int kittenFosters = "15";
string farmingGame = "Roots Home Bound";
string zeldaLike = "Fiber";
string company = "itDoes! Interactive";
};
Didn’t realize how fast it was
April 16, 2025 at 2:10 AM
The favorites wheel works! Add your most used objects or the ones you’re trying to protect and you can use the wheel to switch to those items.

I wanted to find a way to keep those items on quick access so so that i'm not constantly scrolling up and down. And if i wanted to, i still could. #gamedev
April 16, 2025 at 1:51 AM
Campfire cooking? Yes please. #gamedev #farminggame #unrealengine
April 13, 2025 at 3:41 AM
You can cut logs, stumps, and use your scythe to cut grass.
The grass is made of different grass patches that you cut based on where your scythe hits. All of these are fake meshes before you get to them and then they become interactive.

Man, I love #unrealengine
April 9, 2025 at 5:16 AM
Here’s a quick short for the crochet Zelda like if you’re curious!

And here’s the link for the full thing!
youtu.be/wFzrEUh8pHA
February 18, 2025 at 4:50 PM
It’s #wipwednesday!

And I wanted to show the crocheted flowers we hand made and added into Fiber! How whimsy. 🌼
February 6, 2025 at 12:08 AM
We got equipping items up, press x or y and the counts update as well, on to the next thing! #crochet #zeldalike
January 25, 2025 at 8:29 PM
I redesigned the Yarn bar, our magic meter. I 3D printed the button and used an actual yarn thread to make it. It recharges after a few seconds and the knot acts as an indicator if you run out. #zeldalike #unreal #gamedev
January 21, 2025 at 8:28 PM
Almost done with the devlog! For now, here’s the heart system in Fiber. And yes, it’s still a zeldalike. ❤️❤️❤️
January 20, 2025 at 9:26 PM
It’s been a bit, we’re currently working on a devlog! But here’s some new bomb spark vfx in the mean time!
January 18, 2025 at 3:58 AM