Vapnet | Making a boomer shooter
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Vapnet | Making a boomer shooter
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Blast through a shifting cyberknight dungeon using alien powers and deadly prosthetics torn from your enemies.

Happy to chat, help, or give feedback 👋 discord.gg/SupMZkwu6n
Loaded up Quake 1's DM1 map in our game just for funsies -- a bit cramped but very playable!
#indiegame #gamedev #indiedev #quake #trenchbroom #leveldesign #boomershooter #screenshotsaturday
November 15, 2025 at 9:48 AM
Adapting rooms from the Q1 deathmatch maps to see if the format fits our game. Seems promising!
#indiegame #indiedev #quake #gamedev #lowpoly #leveldesign
November 14, 2025 at 2:14 PM
Here are some of the refs I gathered while playing through all the Quake 1 deathmatch maps today! Surprisingly, the Q1 maps seem like a better fit than the Q3 or Doom maps which also lean into "skate park" style arenas
#indiedev #gamedev #leveldesign #quake #indiegame #boomershooter
November 13, 2025 at 1:32 PM
Quick rig test of our new enemy, ⚡sparky⚡
#indiegame #indiedev #gamedev #boomershooter #quake
November 11, 2025 at 1:20 PM
Playing around with more scripted/less random encounters with better pacing!
#indiedev #gamedev #indiegame #boomershooter #lowpoly #quake #fps
November 9, 2025 at 12:28 PM
November 6, 2025 at 1:24 PM
You can now shove the weapon prosthetics right into your arm stump!!
#indiedev #gamedev #boomershooter #quake #lowpoly #fps
November 4, 2025 at 12:54 PM
Some sick gameplay from our sick game #sick #radical #indiegame #gamedev #indiedev #boomershooter
October 24, 2025 at 3:07 PM
Reposted by Vapnet | Making a boomer shooter
ReCollect64 Reviews No. 82

Kraken64 ~ Oct 21, 2025

defaultdnb.github.io/ReCollect64/...

#N64 #ReCollect64 @vapnet.zip
October 21, 2025 at 2:05 PM
Fleshing out the demo dungeon!! It'll be a bit Metroid like, where rooms change dynamically as you explore
#indiegame #indiedev #gamedev #leveldesign #boomershooter
October 20, 2025 at 3:43 PM
Introducing color coded damage types and Hex interaction icons!
#indiegame #indiedev #gamedev #boomershooter #quake #lowpoly
October 19, 2025 at 4:41 PM
Added in a bunch more audio, encounters are starting to feel really alive!
#indiegame #indiedev #gamedev #sounddesign
October 14, 2025 at 3:12 PM
Spent all day slicing audio for the weapon sfx!
#indiegame #indiedev #gamedev #sounddesign
October 13, 2025 at 1:43 PM
Dynamic UI that shows you detailed info while holding tab
#indiedev #gamedev #indiegame #boomershooter #unity3d
October 11, 2025 at 11:16 AM
Finally got some sexy sound effects in the game 🗣️
October 8, 2025 at 2:23 PM
October 5, 2025 at 12:53 PM
More gameplay! Made explosions and impacts easier to read and it made combat feel a lot tighter #indiegame #indiedev #boomershooter #gamedev #quake #インディーズ #screenshotsaturday
October 4, 2025 at 10:36 AM
October 3, 2025 at 4:21 PM
Smaller outdoor arena with a bit more verticality but not too much!
#leveldesign #indiegame #indiedev #gamedev #boomershooter
October 2, 2025 at 2:11 PM
Busy busy so only had time to update our light beams!
#vfx #indiegame #gamedev #indiedev
September 30, 2025 at 1:40 PM
Slowly starting to internalize how to make maps... here's a vertical arena that shows how the encounter changes with the type of space
#boomershooter #quake #indiedev #gamedev #indiegame #leveldesign
September 29, 2025 at 2:23 PM
Headcannon finally got its oppressive beam attack!!
#indiedev #gamedev #boomershooter #indiegame #vfx #pixelart #ドット絵
September 28, 2025 at 12:13 PM
September 25, 2025 at 2:41 PM
September 23, 2025 at 3:09 PM
For a skill/spell based game, clear signaling when the player does something special is important!
#indiedev #gamedev #indiegame #boomershooter #quake
September 22, 2025 at 3:46 PM