Vladislav Zharkov
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vladislavzh.net
Vladislav Zharkov
@vladislavzh.net
Cinematic artist, music composer and sound designer. Just a walking hazmat suit. https://vladislavzh.net/
Definitive edition
November 28, 2025 at 7:22 AM
No mention of sound and music though, so those will definitely be AI generated, smh 😠😠😠
November 28, 2025 at 7:13 AM
Not quite sure I follow. As I mentioned, SFM is used for animation, Vegas for post production, ffmpeg for conversion, and SLADE is used to put the resulting video in the game.
November 23, 2025 at 8:30 AM
Video:

ffmpeg -i "MOVIE.mov" -vf "scale=-2:360, format=yuv420p" -r 15 -c:v vp8 -crf 4 -b:v 384K MOVIE.ivf

Audio:

ffmpeg -i "MOVIE.mov" -c:a libopus -b:a 64K MOVIE.opus

These are set up to produce small, low quality videos as I'm aiming for that 90s FMV look, and small file sizes.
November 23, 2025 at 8:21 AM
Animated and rendered in Source Filmmaker (Source 2) at 1280x720 30 fps, then converted video to IVF using ffmpeg (640x360 15 fps) and audio to Opus. Here's an article on cutscenes: zdoom.org/wiki/Cutscene

And my ffmpeg commands below.
zdoom.org
November 23, 2025 at 8:21 AM
If you're good at stealth games, you'll most likely never hear this particular theme in-game ;)
November 21, 2025 at 1:28 PM
Does it blow up with funky particles and lo-fi sound when you run over it?
November 18, 2025 at 3:18 PM
Honestly, I find it absolutely insane how one service goes down, and half the western web becomes inaccessible. Websites, apps, you name it.
November 18, 2025 at 2:03 PM
Don't be embarrassed of your nationality, you didn't choose it. Be furious with the government and the people in power. Rotten idiots do not represent you and should not stop you from being a beacon for the good people of your country.

I'm speaking out of utterly personal experience.
November 10, 2025 at 5:45 PM
Oh yeah, almost all of the sprites are prerendered in Source Filmmaker (Source 2) and then batch downscaled using chaiNNer. Assets are sourced from Fab. It's still work in progress, but so far the pipeline is pretty robust.
November 9, 2025 at 9:59 AM
My workaround was called "Samuel L. Jackson vs. AI" where I would add "motherfucker" at the end of every search query thus scaring AI hoes from providing an overview.
November 8, 2025 at 12:31 PM
I've received your SOS signal. Is everything alright?
October 28, 2025 at 1:25 PM
No, I won't stop with this "shit", motherfucker. It's not a programming language. It is a domain-specific markup language. The ML in HTML stands for Markup Language, not prograMming Language.
October 26, 2025 at 7:37 PM
Social media is cool and all, but when it all comes crashing down, your homepage with its deep purple background and Comic Sans typeface will live as long as you do. And, to quote a classic, "We live forever."
October 26, 2025 at 10:14 AM
Your homepage can be anything you want: a blog, a portfolio, a business card, a hub for all things you, a link tree. Deploy a guestbook like it's 1995, host a browser game, build a modern equivalent of a flash website.
October 26, 2025 at 10:14 AM
Thousands of frameworks, templates, content management systems, scripts. Dozens of reputable web hosting providers that can suit pretty much any budget.
October 26, 2025 at 10:14 AM
HTML and CSS are super easy. They are not programming languages. HTML is markup, CSS is style. JavaScript is what makes it all interactive. Infinite amount of tutorials on the web. I personally learned these things through W3Schools, and I'm no smarter than a potato, so you can learn too.
October 26, 2025 at 10:14 AM
There is no Algorithm™ to decide when to show and when to hide your stuff. It's just there, up to the visitor to discover. Search Engine Optimization is surely important, but not as important as it was 30 years ago.
October 26, 2025 at 10:14 AM
You are entirely responsible for how your stuff will look like, how much of it will be there, how it is presented. Nobody can take it away unless it's outright illegal. You choose who's welcome and who's not. It's entirely your platform, your house.
October 26, 2025 at 10:14 AM