Void Viridian | Puro Dunjon セドゥーラの約束
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voidviridian.bsky.social
Void Viridian | Puro Dunjon セドゥーラの約束
@voidviridian.bsky.social
FR/EN, indie game dev (I guess)
Made the game Puro Dunjon セドゥーラの約束 on https://void-viridian.itch.io/puro-dunjon !
Currently in limbo, work-wise, but will try to release at least a game this year 🤞
Working on games for the playdate handheld console
Currently reforging my prop system to be less generic, thus having to redo the map switching component

Also, I defined the core gameplay along the lines of "what was your sentence, and what can will you do about it"

#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
December 6, 2025 at 7:19 PM
Switching map took some time: Setting a proper format editable in ogmo and usable in game

The whole thing is a bit sudden, so maybe a quick transition could be interesting

But at least, it seems to load & parse quickly, which is nice

#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
December 5, 2025 at 12:53 AM
*.drawSampled() is nice but hard when you want to draw 2d using 3d position

I may still use it somehow, but I'd rather have a good workflow with simpler, connected tilemaps and small dynamic elements/fx

Ogmo is still fun to parse

#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
December 3, 2025 at 9:47 PM
Sometimes, checking distances feel better than checking intersections

#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday #screenshotSunday
November 30, 2025 at 12:48 AM
I hope I'll be able to do nice things with shadows

#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
November 29, 2025 at 8:40 PM
November 29, 2025 at 3:43 PM
I'll try the mantra again, "make it before make it good"

Working on the sequences flow first is kinda good for me

I think I'll reuse most of the assets from the original one

It's a remake, not a remaster tho

#indiedev #indiegame #gamedev #solodev #playdate #screenshotSaturday #puroDunjon
November 29, 2025 at 3:30 PM
November 22, 2025 at 12:11 AM